On Thursday, 15 May 2014 at 15:02:33 UTC, Mike Parker wrote:
I managed to let this little anniversary slip by me. My first
post in the old Derelict forum at DSource[1] is dated May 6,
2004, my initial commit to svn[2] was May 7, and my
announcement in the newsgroup[3] was on May 8. My attention
Does this need to be a class, can it be a struct instead?
Ya know, it might be able to be made into a struct; I'll fiddle
with it tomorrow. The main reason it was made a class was so
.join had to take a Table type as its first parameter, and
internally Table implements a Joinable interface (w
On Friday, 16 May 2014 at 07:43:06 UTC, ponce wrote:
On Thursday, 15 May 2014 at 15:02:33 UTC, Mike Parker wrote:
I managed to let this little anniversary slip by me. My first
post in the old Derelict forum at DSource[1] is dated May 6,
2004, my initial commit to svn[2] was May 7, and my
annou
On 5/16/14, Manu via Digitalmars-d-announce
wrote:
> Out of curiosity, are you running Linux or Windows?
Win7.
On 5/16/2014 5:32 PM, Kiith-Sa wrote:
It'd just be good for it to stabilize so we can write tutorials for it
without them getting out of date (yeah, the APIs are the same, but
Derelict itself keeps changing).
For the record, I don't foresee any more structural changes now that
I've got the v
On 16/05/2014 3:02 a.m., Mike Parker wrote:
I managed to let this little anniversary slip by me. My first post in
the old Derelict forum at DSource[1] is dated May 6, 2004, my initial
commit to svn[2] was May 7, and my announcement in the newsgroup[3] was
on May 8. My attention to the project has
On 5/16/2014 4:43 PM, ponce wrote:
Thanks for that long dedication! Using it since 7 years :)
I probably wouldn't have stucked with D if it weren't for Derelict, and
I know other people who wouldn't have either.
I think you've just motivated me to do drop everything else and work on
Derelict
On 5/15/14, Dicebot via Digitalmars-d-announce
wrote:
> I think it is a very good initiative to start creating community
> teams of D hackers interested in specific domains. Can be
> beneficial for both spreading the information and lobbying needed
> changes in D/Phobos.
Yeah. I plan on writing s
On 16/05/14 09:58, Dylan Knutson wrote:
Ya know, it might be able to be made into a struct; I'll fiddle with it
tomorrow. The main reason it was made a class was so .join had to take a
Table type as its first parameter, and internally Table implements a
Joinable interface (which is needed for ch
On 5/14/14, Andrej Mitrovic wrote:
> I am starting an initiative for everyone interested in D game
> development by creating the github organization d-gamedev-team[1].
Just ported the imgui library to D. It's a minimal OpenGL GUI library,
useful for things like tweaking parameters. Have a look he
We're stoked about DConf 2014! 54 visitors will be joined by 10 Facebook
engineers for a great three-day event.
James Pearce (https://twitter.com/jamespearce), Facebook's Open Source
representative, graciously accepted to emcee the conference.
We have secured livestreaming of the entire event
When I choose a programming language to work on a problem, one of
the factors I look at is whether there are enough tools and
libraries to construct a solution in a reasonable amount of time.
Back when I was looking at D for game development – and I still
am – there was Derelict. And now, ther
Alright so a little project I've put together[0].
Not entirely complete yet. But I feel its at a point where it can be
announced.
What it does is given a class it'll generate the PlantUML[1] descriptors
for it. If asked it can call PlantUML itself to generate the image
version of it.
My pla
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