On Saturday, 1 April 2023 at 15:32:27 UTC, Dennis wrote:
On Friday, 31 March 2023 at 13:11:58 UTC, z wrote:
I've tried to search before but was only able to find articles
for 3D triangles, and documentation for OpenGL, which i don't
use.
The first function you posted takes a 3D triangle as in
On Friday, 7 April 2023 at 15:52:02 UTC, Ali Çehreli wrote:
I don't know how relevant it is but there is also Hipreme
Engine that supports Android:
I think the question is if you are doing games vs doing other
applications. There's some overlap between game and gui, but not
actually that much
On 3/9/23 07:09, Ron Tarrant wrote:
Many thanks, ryuukk. I'll check it out.
I don't know how relevant it is but there is also Hipreme Engine that
supports Android:
https://forum.dlang.org/thread/fecijdotstuclyzzc...@forum.dlang.org
Ali
On 3/13/23 07:30, Joe wrote:
> whether DLang (the Foundation and/or the
> community) would consider working with the CMake and clang-format
> communities to get them to support D in their products
That would be great. I hope it will eventually happen.
I've used CMake on existing projects only a
On 4/6/23 07:26, a11e99z wrote:
> ```d
> import std, core.lifetime;
>
> struct Node {
> Node* pNext;
> void func() { "Node::func %s".writeln( pNext); }
That's a member function, which works with the obj.func() syntax.
However, there is another feature of D that is in play here: Members