[Bug 98238] Witcher 2: objects are black when changing lod on Radeon Pitcairn

2017-09-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98238 --- Comment #23 from Shmerl --- The Witcher 3 in Wine is affected by a very similar issue: https://bugs.winehq.org/show_bug.cgi?id=43786 And actually setting glsl_correct_derivatives_after_discard=true helps as well, though

[Bug 98238] Witcher 2: objects are black when changing lod on Radeon Pitcairn

2017-06-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98238 Gregor Münch changed: What|Removed |Added Resolution|--- |FIXED

[Bug 98238] Witcher 2: objects are black when changing lod on Radeon Pitcairn

2017-06-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98238 --- Comment #21 from Shmerl --- It's now in master. It should eventually land in /etc/drirc in distros, but until then, build Mesa from source and set this variable when running the game:

[Bug 98238] Witcher 2: objects are black when changing lod on Radeon Pitcairn

2017-06-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98238 --- Comment #20 from almos --- I confirm that Marek's patch fixes Witcher 2. -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list

[Bug 98238] Witcher 2: objects are black when changing lod on Radeon Pitcairn

2017-06-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98238 --- Comment #19 from Edmondo Tommasina --- Marek sent a series of patches to the mailing list that could be interesting to fix the black transition issue for Witcher 2:

[Bug 98238] Witcher 2: objects are black when changing lod on Radeon Pitcairn

2017-03-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98238 Vedran Miletić changed: What|Removed |Added Blocks||77449

[Bug 98238] witcher 2: objects are black when changing lod

2017-01-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98238 --- Comment #18 from Shmerl --- I compiled the latest Mesa master (git-2ab2be092d) which includes the recent fix from Marek: https://cgit.freedesktop.org/mesa/mesa/commit/?id=59c5da40ed2c6c56e29b562c2ee2c8705f28738b and the

[Bug 98238] witcher 2: objects are black when changing lod

2017-01-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98238 --- Comment #17 from Marek Olšák --- The remaining bug can be an instruction scheduling issue: v_interp is moved outside of the WQM or moved after the KILL opcode (which can break the WQM) or moved into a branch (same issue). -- You are

[Bug 98238] witcher 2: objects are black when changing lod

2017-01-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98238 Edmondo Tommasina changed: What|Removed |Added CC||edmondo.tommasina at gmail.com ---

[Bug 98238] witcher 2: objects are black when changing lod

2017-01-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98238 --- Comment #15 from almos --- I confirm that Marek's patch series greatly improves the situation, but the black transitions are not eliminated completely. The foliage is good now, but the rocks are still bad. -- You are receiving this mail

[Bug 98238] witcher 2: objects are black when changing lod

2017-01-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98238 --- Comment #14 from Arek Ruśniak --- Edmondo, these patches made big difference but not resolved all "black transition". Some wooden surfaces flickers still (rx470 too) But It's still better then before commit

[Bug 98238] witcher 2: objects are black when changing lod

2017-01-03 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98238 --- Comment #13 from Edmondo Tommasina --- This series from Marek fixes the issue for me (RX 470): https://lists.freedesktop.org/archives/mesa-dev/2017-January/139432.html -- You are receiving this mail because: You are the assignee for the

[Bug 98238] witcher 2: objects are black when changing lod

2016-12-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98238 --- Comment #12 from Axel Davy --- Same bug happens with gallium nine on tonga. -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL:

[Bug 98238] witcher 2: objects are black when changing lod

2016-12-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98238 --- Comment #11 from Shmerl --- I have the same problem with Mesa 13.0.2 / radeonsi on RX 480 (reported it here: https://github.com/virtual-programming/witcher2-linux/issues/175 ). See attached video there for example of this behavior. -- You

[Bug 98238] witcher 2: objects are black when changing lod

2016-11-27 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98238 --- Comment #10 from Christian Lanig --- The bug pretty nicely demonstrating how textures load might lead to a useful way to debug engines while I don't see any performance impact? I'm no game developer and I don't know whether the behavior can

[Bug 98238] witcher 2: objects are black when changing lod

2016-11-25 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98238 --- Comment #9 from Arek Ruśniak --- I've forgot to mention, in both case I've build mesa against LLVM 3.9.0 (official arch packages) I cannot simply revert ab29788250a705eb0dd517cb3d38f37f944eb8ad I had compile errors with LLVM 4.0, didn't

[Bug 98238] witcher 2: objects are black when changing lod

2016-11-25 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98238 --- Comment #8 from Arek Ruśniak --- I can't provide apitrace or any kind of usefull things for witcher but I've found regression in unigine-valley for the same commit If you think it can help I can provide apirace form valley. -- You are

[Bug 98238] witcher 2: objects are black when changing lod

2016-11-25 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98238 --- Comment #7 from Arek Ruśniak --- Ok, I think I've found big part of this problem: author Marek Olšák2016-09-13 15:33:23 (GMT) committer Marek Olšák2016-09-14 10:33:00 (GMT) commit

[Bug 98238] witcher 2: objects are black when changing lod

2016-11-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98238 Pablo changed: What|Removed |Added CC||pasrospa at protonmail.com --- Comment #6 from

[Bug 98238] witcher 2: objects are black when changing lod

2016-11-09 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98238 --- Comment #5 from freedesktop at lanig.email --- I can confirm this bug. When the game changes the textures it switches to a black object without any texture at first. As a partly workaround I suggest to change the following options in your

[Bug 98238] witcher 2: objects are black when changing lod

2016-11-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98238 --- Comment #4 from almos --- I forgot to mention that I reported this against Mesa 12.0.3 and LLVM 3.9.0, but the situation was the same when I played the game earlier with Mesa 11.x. I also tried 13.0-dev, but aside from some increase in

[Bug 98238] witcher 2: objects are black when changing lod

2016-11-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98238 --- Comment #3 from Nicolai Hähnle --- Can you test with latest master/trunk of both Mesa and LLVM? The versions you mention in Comment #1 are all quite old. -- You are receiving this mail because: You are the assignee for the bug.

[Bug 98238] witcher 2: objects are black when changing lod

2016-10-26 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98238 --- Comment #2 from Arek Ruśniak --- Ok, I've tested steam/GOG/wine/wine+nine all have this issue. I run out of ideas. -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML

[Bug 98238] witcher 2: objects are black when changing lod

2016-10-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98238 --- Comment #1 from Arek Ruśniak --- Hi, i am pretty sure few months ago worked as it should. i've tried to bisected but it not easy or maybe it's almost impossible find good one kernel/LLVM/mesa/libdrm/xorg/glamor.. So i installed fresh debian

[Bug 98238] witcher 2: objects are black when changing lod

2016-10-13 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98238 Bug ID: 98238 Summary: witcher 2: objects are black when changing lod Product: Mesa Version: git Hardware: Other OS: Linux (All) Status: NEW Severity: