https://bugs.freedesktop.org/show_bug.cgi?id=98238
--- Comment #23 from Shmerl ---
The Witcher 3 in Wine is affected by a very similar issue:
https://bugs.winehq.org/show_bug.cgi?id=43786
And actually setting glsl_correct_derivatives_after_discard=true helps as well,
though
https://bugs.freedesktop.org/show_bug.cgi?id=98238
Gregor Münch changed:
What|Removed |Added
Resolution|--- |FIXED
https://bugs.freedesktop.org/show_bug.cgi?id=98238
--- Comment #21 from Shmerl ---
It's now in master. It should eventually land in /etc/drirc in distros, but
until then, build Mesa from source and set this variable when running the game:
https://bugs.freedesktop.org/show_bug.cgi?id=98238
--- Comment #20 from almos ---
I confirm that Marek's patch fixes Witcher 2.
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https://bugs.freedesktop.org/show_bug.cgi?id=98238
--- Comment #19 from Edmondo Tommasina ---
Marek sent a series of patches to the mailing list that could be interesting
to fix the black transition issue for Witcher 2:
https://bugs.freedesktop.org/show_bug.cgi?id=98238
Vedran Miletić changed:
What|Removed |Added
Blocks||77449
https://bugs.freedesktop.org/show_bug.cgi?id=98238
--- Comment #18 from Shmerl ---
I compiled the latest Mesa master (git-2ab2be092d) which includes the recent
fix from Marek:
https://cgit.freedesktop.org/mesa/mesa/commit/?id=59c5da40ed2c6c56e29b562c2ee2c8705f28738b
and the
https://bugs.freedesktop.org/show_bug.cgi?id=98238
--- Comment #17 from Marek Olšák ---
The remaining bug can be an instruction scheduling issue: v_interp is moved
outside of the WQM or moved after the KILL opcode (which can break the WQM) or
moved into a branch (same issue).
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https://bugs.freedesktop.org/show_bug.cgi?id=98238
Edmondo Tommasina changed:
What|Removed |Added
CC||edmondo.tommasina at gmail.com
---
https://bugs.freedesktop.org/show_bug.cgi?id=98238
--- Comment #15 from almos ---
I confirm that Marek's patch series greatly improves the situation, but the
black transitions are not eliminated completely. The foliage is good now, but
the rocks are still bad.
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--- Comment #14 from Arek RuÅniak ---
Edmondo, these patches made big difference but not resolved all "black
transition". Some wooden surfaces flickers still (rx470 too)
But It's still better then before commit
https://bugs.freedesktop.org/show_bug.cgi?id=98238
--- Comment #13 from Edmondo Tommasina ---
This series from Marek fixes the issue for me (RX 470):
https://lists.freedesktop.org/archives/mesa-dev/2017-January/139432.html
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--- Comment #12 from Axel Davy ---
Same bug happens with gallium nine on tonga.
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--- Comment #11 from Shmerl ---
I have the same problem with Mesa 13.0.2 / radeonsi on RX 480 (reported it
here: https://github.com/virtual-programming/witcher2-linux/issues/175 ).
See attached video there for example of this behavior.
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https://bugs.freedesktop.org/show_bug.cgi?id=98238
--- Comment #10 from Christian Lanig ---
The bug pretty nicely demonstrating how textures load might lead to a useful
way to debug engines while I don't see any performance impact? I'm no game
developer and I don't know whether the behavior can
https://bugs.freedesktop.org/show_bug.cgi?id=98238
--- Comment #9 from Arek RuÅniak ---
I've forgot to mention, in both case I've build mesa against LLVM 3.9.0
(official arch packages)
I cannot simply revert ab29788250a705eb0dd517cb3d38f37f944eb8ad
I had compile errors with LLVM 4.0, didn't
https://bugs.freedesktop.org/show_bug.cgi?id=98238
--- Comment #8 from Arek RuÅniak ---
I can't provide apitrace or any kind of usefull things for witcher but I've
found regression in unigine-valley for the same commit
If you think it can help I can provide apirace form valley.
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https://bugs.freedesktop.org/show_bug.cgi?id=98238
--- Comment #7 from Arek RuÅniak ---
Ok, I think I've found big part of this problem:
author Marek Olšák2016-09-13 15:33:23 (GMT)
committer Marek Olšák2016-09-14 10:33:00
(GMT)
commit
https://bugs.freedesktop.org/show_bug.cgi?id=98238
Pablo changed:
What|Removed |Added
CC||pasrospa at protonmail.com
--- Comment #6 from
https://bugs.freedesktop.org/show_bug.cgi?id=98238
--- Comment #5 from freedesktop at lanig.email ---
I can confirm this bug. When the game changes the textures it switches to a
black object without any texture at first.
As a partly workaround I suggest to change the following options in your
https://bugs.freedesktop.org/show_bug.cgi?id=98238
--- Comment #4 from almos ---
I forgot to mention that I reported this against Mesa 12.0.3 and LLVM 3.9.0,
but the situation was the same when I played the game earlier with Mesa 11.x. I
also tried 13.0-dev, but aside from some increase in
https://bugs.freedesktop.org/show_bug.cgi?id=98238
--- Comment #3 from Nicolai Hähnle ---
Can you test with latest master/trunk of both Mesa and LLVM? The versions you
mention in Comment #1 are all quite old.
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--- Comment #2 from Arek RuÅniak ---
Ok, I've tested steam/GOG/wine/wine+nine all have this issue. I run out of
ideas.
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https://bugs.freedesktop.org/show_bug.cgi?id=98238
--- Comment #1 from Arek RuÅniak ---
Hi, i am pretty sure few months ago worked as it should. i've tried to bisected
but it not easy or maybe it's almost impossible find good one
kernel/LLVM/mesa/libdrm/xorg/glamor..
So i installed fresh debian
https://bugs.freedesktop.org/show_bug.cgi?id=98238
Bug ID: 98238
Summary: witcher 2: objects are black when changing lod
Product: Mesa
Version: git
Hardware: Other
OS: Linux (All)
Status: NEW
Severity:
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