Re: [Dri-devel] Re: DRM reorganization

2004-03-25 Thread Dave Airlie
Hi, > > The patch you've been carrying for a while has a number of bogons, > like duplicating pci.ids inside the radeon driver for no good reason. Davej can you expand on this a bit, Linus was involved in the discussion on this way back when.. thread at: http://marc.theaimsgroup.com/?t=10661828

Re: [Dri-devel] Re: DRM reorganization

2004-03-25 Thread Dave Jones
On Thu, Mar 25, 2004 at 11:16:05AM +, Dave Airlie wrote: > > The patch you've been carrying for a while has a number of bogons, > > like duplicating pci.ids inside the radeon driver for no good reason. > > Davej can you expand on this a bit, Linus was involved in the discussion > on this

Re: [Dri-devel] Problem with fd.o snapshots and GL since 20040304

2004-03-25 Thread Ian Romanick
t yet). Perhaps there are two different problems. Perhaps my setup is broken in another way which produces the same symptoms. Perhaps the changes didn't make it into the snapshot. I tried the 20040325 snapshot just now. Just to do a quick test, I unpacked it and did (this should all be o

[Dri-devel] savage : strange cursor problems

2004-03-25 Thread Mark Cass
dri-devel,   i am using the dri tree build (Mesa/xc - no branch) of all drivers (2d and 3d) on xfree86 version 4.3.0. my video card is a 32MB savage 4 pro. X is configured to use the savage drivers.   the problems i am noticing concern the mouse/cursor. at all times the cursor seems to be sh

[Dri-devel] BIG potential binary compatibility problem found

2004-03-25 Thread Ian Romanick
Well boys and girls, it looks like I took just enough rope to shoot all of us in the foot. As part of the new interface work, I added a field to the __GLXContextRec to track the fbconfig used to create it. That field is then only used in driBindContext2 (lib/GL/dri/dri_util.c). The problem i

Re: [Dri-devel] Re: [Dri-users] Problems with savage and DRI

2004-03-25 Thread Alex Deucher
--- Felix Kühling <[EMAIL PROTECTED]> wrote: > On Tue, 23 Mar 2004 08:16:49 -0800 (PST) > Alex Deucher <[EMAIL PROTECTED]> wrote: > > > > > --- Felix K_hling <[EMAIL PROTECTED]> wrote: > [snip] > > > Anyway, the reason is that accelerated 3D rendering only works > with > > > tiled memory but the