Central has been out for a while, and is it now fair to say its just a
big flop? Just seems like it to me - not much has been added/developed
for it, some bugs in it, etc. Is MM still trying to push it as a real
platform for the net-connected desktop at the same time they push
Flex/Flash for the
In my mind, the big advantage of Central is the occasionally connected
computing aspect, that is the ability to synchronisation data the next
time you are able to reliably connect to a network. If you read the
Flash Platform Overview paper, it indicates that Flex 2 will provider
better support for
I'd be curious to see how many people actually have central - my general
thoughts are that the only real people that use it are flash developers :) I
don't know of anyone that uses it other than some developers that "installed
it once and had a look".
On 10/28/05, Chris Velevitch <[EMAIL PROTECTE
On 10/27/05, Mick Gow <[EMAIL PROTECTED]> wrote:
>
> I don't know of anyone that uses it other than some developers that
> "installed it once and had a look".
Hey, I resemble that comment!
I don't think normal people have any clue that Central exists.
Macromedia creates a lot of things and then
I think the problem with Central is the solution space MM were
targeting to is not the solution space it should be targeted at. It
was alluded to in the marketing: occasionally connected computing, but
it's not being targetted fully. Sure some changes will need to be made
in some areas such as bran
TED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: Thursday, October 27, 2005 6:16 PM
To: Flashcoders mailing list
Subject: [Flashcoders] OT: Macromedia Central - is it a flop?
Central has been out for a while, and is it now fair to say its just a
big flop? Just seems like it to me - not
At 8:35 PM -0400 10/27/05, Count Schemula wrote:
>I don't think normal people have any clue that Central exists.
>
>Macromedia creates a lot of things and then lets them die.
>
>Remember the whole shockwave game player? Or even shockwave? Or Director
>MUS?
Seriously! It's kind of amazingly pathol
Central was a developer release. Sometime to innovate you have to put
something out there and learn from it. There were some invaluable lessons
learned from Central:
1. Player performance needed to improve an order of magnitude.
2. FileIO was important.
3. Binary data manipulation was important.
4
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