Lighting in opengl is not only specified by an abient and a diffuse component,
but also by an emission and a specular.
These four components are added together before rendering a primitive.
Emission ( which I think is enabled on the C172) is a color component
independet of any ambient or
Hi David,
I just found this in the users archive:
Satpac has a great freeware mesh for the whole of australia, that looks m=
uch=20
better than ours. I was just wondering if there is any way to extract the=
=20
mesh from the BGL files, and use it in FlightGear. Thanks,
Check out the latest
Hi Wolfram,
Am Montag, 22. Juli 2002 17:35 schrieb Wolfram Kuss:
Great!
I tested the BGL loader only a bit. Most of the time it works *GREAT*.
I will post some screenshots once I have time. I would be good
to have some for the PLIB and FGFS websites.
That's nice to hear :)
If Curtis likes
Loading BGL files step by step
First you have to check out the latest version of PLIB CVS
(http://sourceforge.net/projects/plib)
Recomplie PLIB and recomplie Flightgear afterwards (I am currently using
FlightGear-0.7.10)
It is also recommended to recomplie/relink ppe (Pretty Poly Editor) or
Screenshots! :)
sure I can make some but where to post?
I think the list allows only attachments up to 40k..
JM
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Am Freitag, 7. Juni 2002 23:21 schrieb Gene Buckle:
Screenshots! :)
sure I can make some but where to post?
I think the list allows only attachments up to 40k..
If you want, you can upload it to simpits.org via
http://www.simpits.org/fileproc/upload.php - it can then be viewed by