Re: [Flightgear-devel] Build Problem with MultiPlayer Code

2003-03-20 Thread Erik Hofman
Jonathan Polley wrote: Oh, and it will not link because of the following missing symbols: You will either have to do a "make clean" or remove the following files by hand: Cockpit/hud.o GUI/gui.o GUI/gui_funcs.o Main/main.o Main/options.o Main/util.o Erik _

Re: [Flightgear-devel] Build Problem with MultiPlayer Code

2003-03-20 Thread Erik Hofman
Jonathan Polley wrote: Oh, and it will not link because of the following missing symbols: These are symbold from NetworkOLK. Did you rerun autogen.sh and configure? Erik BTW. The fixes are in CVS now. ___ Flightgear-devel mailing list [EMAIL PROTECTE

Re: [Flightgear-devel] Build Problem with MultiPlayer Code

2003-03-19 Thread Jonathan Polley
Oh, and it will not link because of the following missing symbols: ld: Undefined symbols: _FGFS_host fg_net_init(ssgRoot*) fgd_send_com(char*, char*) _fgd_mcp_ip _head _net_is_registered _other _tail _net_hud_display net_hud_update() NewNetIdInit() NewNetFGDInit() NewCallSign(puObject*) net_fgd_sc

[Flightgear-devel] Build Problem with MultiPlayer Code

2003-03-19 Thread Jonathan Polley
Under MacOS X (and I assume other OSes as well), both multiplaytxmgr.cxx and multiplayrxmgr.cxx need to include before including . Jonathan Polley ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightg