Richard Airlie wrote:
I am trying to draw an OpenGL quad at the very end of fgRenderFrame in
main.cxx, just before the glutSwapBuffers by doing:
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
[...]
This has worked on a few occasions, but not all the time.
If
On Thu, Mar 20, 2003 at 04:32:57PM -0800, Andy Ross wrote:
If you want to draw into screen space, you'll need to push the
identity matrix onto the *projection* stack as well. Otherwise the
coordinates you are using will end up drawing a 1m x 1m square
parallel to the equatorial plane at the