Hi all , I have a few questions / suggestions/ideas
First of all, both OSG and PLIB version seem to use Textures.high by
default , could that be an option instead?
OSG loads much slower than plib , and after loading with
--log-level=info , I see the OSG version loads duplicate textures
That was supposed to be FGSD has never compiled for me :)
Cheers ,
Syd
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Hi Syd,
sydsandy wrote:
I imagine the scenery file format was designed for loading speed , but
considering the difficulty everyone has with editing scenery ,would it
be feasible to import the binary file (say into Blender), and work
directly on the vertices ? This is probably my biggest
Hi Syd,
I agree with you that the state of affairs regarding scenery is
currently awkward, to say the least. As Martin has said, we are working
on improving this.
Martin's and my work are currently concentrated on making more and
different datasources accessible for scenery creation. Martin is
Thanks Martin and Ralph , I didn't realize such an ambitious project was
underway (and actually being worked on). I was thinking more along the
lines of putting rivers and roads back in place.
Im looking forward to seeing the results , Ive been working on CYVR
again , but wish the surrounding
Am Freitag 23 Februar 2007 13:16 schrieb Ralf Gerlich:
BTW: There was a long list of suggestions for static objects to be built
for Berlin on the organisation list. Maybe we should post that to the
Wiki for people outside the organisation committee to participate.
OK, since I compiled the
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