Re: [Flightgear-devel] about mp refueling

2010-08-28 Thread jean pellotier
Le 28/08/2010 22:49, Vivian Meazza a écrit : > > AFAIKS in the code an aircraft gets a TACAN if the callsign is MOBIL1 > (060X), MOBIL2 (061X), or MOBIL3 (062X). On the other hand if the callsign > includes MOBIL, it is recognized as a tanker on MP. The property 'isTanker' > is not transmitted by d

Re: [Flightgear-devel] about mp refueling

2010-08-28 Thread Vivian Meazza
jean pellotier > > > >> currently we can only refuel by mp behing a "MOBIL" plane, with a plane > >> having the "multiplay/tanker" set. > >> > >> here's a proposal that permit to use any callsign (yes i know in this > >> case the tanker will not have a tacan working), and any plane, for > >> exem

[Flightgear-devel] c172p file clean up

2010-08-28 Thread HB-GRAL
Hi all I sent a small merge request to fgdata repo http://gitorious.org/fg/fgdata/merge_requests/38 I was looking to the c172p directories and found some unused files and some wrong paths coming from last commit (?). - effects in models had wrong paths, (re-?)created a folder Effects - removed

Re: [Flightgear-devel] about mp refueling

2010-08-28 Thread jean pellotier
Le 28/08/2010 20:01, Vivian Meazza a écrit : > jean pellotier wrote: > > > >> currently we can only refuel by mp behing a "MOBIL" plane, with a plane >> having the "multiplay/tanker" set. >> >> here's a proposal that permit to use any callsign (yes i know in this >> case the tanker will not hav

Re: [Flightgear-devel] about mp refueling

2010-08-28 Thread Vivian Meazza
jean pellotier wrote: > currently we can only refuel by mp behing a "MOBIL" plane, with a plane > having the "multiplay/tanker" set. > > here's a proposal that permit to use any callsign (yes i know in this > case the tanker will not have a tacan working), and any plane, for > exemple the tank

Re: [Flightgear-devel] Serial port programming question ...

2010-08-28 Thread Curtis Olson
Hi Roberto, Thanks for the reply and the suggestions. I'm very nervous about giving myself a threading waver too! :-) I am leaning towards an independent process/app to handle just the serial comms and exchange that will communicate via some IPC mechanism with my main application. There are som

Re: [Flightgear-devel] Serial port programming question ...

2010-08-28 Thread Curtis Olson
Hi Jacob, Thanks for the reply, I've got a couple options to consider so hopefully I can get something that works here pretty quickly. Best regards, Curt. On Fri, Aug 27, 2010 at 10:44 PM, Jacob Burbach wrote: > > I know I can use select() to check if the file descriptor is ready for a > > w

Re: [Flightgear-devel] Serial port programming question ...

2010-08-28 Thread Roberto Waltman
Curtis Olson wrote: > This is a little off topic, but I don't know where else I can find a > stronger knowledge pool. :-) > > I am working on some code that needs to read and write from a serial > port and has to write vast quantities of data ... Curtis, I wouldn't use threads, but a whole s

Re: [Flightgear-devel] Multiple views without slaving to master camera

2010-08-28 Thread Heiko Schulz
Hi, >I hope someone can help me with the following. I am using FlightGear >v2.0.0.  >I am trying to develop a feature for a Ground Replay System for an actual >>prototype aircraft using flightgear. >What i want to achieve: >Multiple views of the same scene . Lets call them View1 and View2(they

Re: [Flightgear-devel] shaders heads up

2010-08-28 Thread HB-GRAL
Am 28.08.10 01:16, schrieb Tim Moore: > There needs to be some coordinate for the fog. You could try using > gl_FogFragCoord instead. > > Tim Thanks for your answer Tim. And what should happen when I change gl_BackColor.a from 0.0 to 1.0 in default.vert? I see here that this makes the terrain sh