AI ground vehicles NO longer following waypoints, this is a major problem for
me as I have a few AI models that are supposed to follow way-points like the
car and he just drives across country in a straigt line now instead of
following the roads as the way-points in (data\AI\FlightPlans) in all
Stefan
> On Saturday 27 April 2013 13:31:33 Vivian Meazza wrote:
>
> > What is the real problem? I've got a little list:
> >
> > I don't want to download fgdata/fg/sg to find that I have to spend
> > hours fixing up my work. I'd rather get on with my own stuff.
> >
> > I don't want to dow
>
> Well then the problem cannot be as large as it looks like since ALS does
> not
> cause any of those.
>
>
Yes it does .My framerates drop to about 10 fps with ALS.But luckily no one
has yet said "Oh this is pretty , lets enable it by default!".
I can still use Flightgear quite nicely on the lega
Hello,
Here is a driver file for the DragonRise Inc. Generic USB Joystick. It's
a joypad that is lent by one of the major FAIs in France for use with
its net-top box. It might be sold under different names: I only know the
brand and model name from the dmesg output on Linux.
The joypad has two mo
On Saturday 27 April 2013 13:31:33 Vivian Meazza wrote:
> What is the real problem? I've got a little list:
>
> I don't want to download fgdata/fg/sg to find that I have to spend
> hours fixing up my work. I'd rather get on with my own stuff.
>
> I don't want to download fg/sg to fin
Tom
> -Original Message-
> From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
> Sent: 27 April 2013 13:19
> To: 'FlightGear developers discussions'
> Subject: RE: [Flightgear-devel] Heads Up - SimGear fails to build under
> MSVC10
>
> Tom,
>
> > Sent: 27 April 2013 13:09
> > To: flig
Thorsten
> Sent: 27 April 2013 08:11
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Atmospheric Light Scattering
>
> > That said - I don't see why an Atmospheric Light Scattering scheme
> > should have embedded in it some ac modelling stuff.
> > That serves to diverge t
Tom,
> Sent: 27 April 2013 13:09
> To: flightgear-devel@lists.sourceforge.net
> Subject: Re: [Flightgear-devel] Heads Up - SimGear fails to build under
> MSVC10
>
> Am 2013-04-27 13:21, schrieb Vivian Meazza:
> > Hi
> >
> > This morning's pull of SG fails to build here under MSVC10 with the
> > f
Am 2013-04-27 13:21, schrieb Vivian Meazza:
> Hi
>
> This morning's pull of SG fails to build here under MSVC10 with the
> following error:
>
> error LNK1169: one or more multiply defined symbols found
> test_animations.exe
Does it help if you remove ${OPENSCENEGRAPH_LIBRARIES} from
sim
>
> What you (and Henri) are really saying here that you guys should really
have
> a vote on where the scheme is going without investing work into it (and
> ironically enough, you're both not even users of the scheme), and you
> should even be able to overrule my own judgement on what is important
Hi
This morning's pull of SG fails to build here under MSVC10 with the
following error:
error LNK1169: one or more multiply defined symbols found
test_animations.exe
Jenkins has also failed.
The workaround is not to build test_animations.exe
Vivian
> If something exists and works in the default scheme, but is missing or does
> not work in a child scheme then that child scheme is broken or we might say
> that there is a regression.
Which all would be relevant if it would be a child scheme - which it isn't.
>The solution was obvious - combine
> That said - I don't see why an Atmospheric
> Light Scattering scheme should have embedded in it some ac modelling
> stuff.
> That serves to diverge the schemes. And it makes it look like ALS is your
> private sandbox.
Offering new and different options is the whole point of having a different
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