[Flightgear-devel] BUG REPORT Failed Ground Vehicles following waypoints

2013-04-27 Thread Chelley
AI ground vehicles NO longer following waypoints, this is a major problem for me as I have a few AI models that are supposed to follow way-points like the car and he just drives across country in a straigt line now instead of following the roads as the way-points in (data\AI\FlightPlans) in all

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-27 Thread Vivian Meazza
Stefan > On Saturday 27 April 2013 13:31:33 Vivian Meazza wrote: > > > What is the real problem? I've got a little list: > > > > I don't want to download fgdata/fg/sg to find that I have to spend > > hours fixing up my work. I'd rather get on with my own stuff. > > > > I don't want to dow

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-27 Thread syd adams
> > Well then the problem cannot be as large as it looks like since ALS does > not > cause any of those. > > Yes it does .My framerates drop to about 10 fps with ALS.But luckily no one has yet said "Oh this is pretty , lets enable it by default!". I can still use Flightgear quite nicely on the lega

[Flightgear-devel] XML Binding file for the DragonRise Inc. Generic USB Joystick

2013-04-27 Thread Florent Rougon
Hello, Here is a driver file for the DragonRise Inc. Generic USB Joystick. It's a joypad that is lent by one of the major FAIs in France for use with its net-top box. It might be sold under different names: I only know the brand and model name from the dmesg output on Linux. The joypad has two mo

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-27 Thread Stefan Seifert
On Saturday 27 April 2013 13:31:33 Vivian Meazza wrote: > What is the real problem? I've got a little list: > > I don't want to download fgdata/fg/sg to find that I have to spend > hours fixing up my work. I'd rather get on with my own stuff. > > I don't want to download fg/sg to fin

Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10

2013-04-27 Thread Vivian Meazza
Tom > -Original Message- > From: Vivian Meazza [mailto:vivian.mea...@lineone.net] > Sent: 27 April 2013 13:19 > To: 'FlightGear developers discussions' > Subject: RE: [Flightgear-devel] Heads Up - SimGear fails to build under > MSVC10 > > Tom, > > > Sent: 27 April 2013 13:09 > > To: flig

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-27 Thread Vivian Meazza
Thorsten > Sent: 27 April 2013 08:11 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Atmospheric Light Scattering > > > That said - I don't see why an Atmospheric Light Scattering scheme > > should have embedded in it some ac modelling stuff. > > That serves to diverge t

Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10

2013-04-27 Thread Vivian Meazza
Tom, > Sent: 27 April 2013 13:09 > To: flightgear-devel@lists.sourceforge.net > Subject: Re: [Flightgear-devel] Heads Up - SimGear fails to build under > MSVC10 > > Am 2013-04-27 13:21, schrieb Vivian Meazza: > > Hi > > > > This morning's pull of SG fails to build here under MSVC10 with the > > f

Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10

2013-04-27 Thread Thomas Geymayer
Am 2013-04-27 13:21, schrieb Vivian Meazza: > Hi > > This morning's pull of SG fails to build here under MSVC10 with the > following error: > > error LNK1169: one or more multiply defined symbols found > test_animations.exe Does it help if you remove ${OPENSCENEGRAPH_LIBRARIES} from sim

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-27 Thread grtuxhangar team
> > What you (and Henri) are really saying here that you guys should really have > a vote on where the scheme is going without investing work into it (and > ironically enough, you're both not even users of the scheme), and you > should even be able to overrule my own judgement on what is important

[Flightgear-devel] Heads Up - SimGear fails to build under MSVC10

2013-04-27 Thread Vivian Meazza
Hi This morning's pull of SG fails to build here under MSVC10 with the following error: error LNK1169: one or more multiply defined symbols found test_animations.exe Jenkins has also failed. The workaround is not to build test_animations.exe Vivian

[Flightgear-devel] (no subject)

2013-04-27 Thread Renk Thorsten
> If something exists and works in the default scheme, but is missing or does > not work in a child scheme then that child scheme is broken or we might say > that there is a regression. Which all would be relevant if it would be a child scheme - which it isn't. >The solution was obvious - combine

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-27 Thread Renk Thorsten
> That said - I don't see why an Atmospheric > Light Scattering scheme should have embedded in it some ac modelling > stuff. > That serves to diverge the schemes. And it makes it look like ALS is your > private sandbox. Offering new and different options is the whole point of having a different