* Darko Tasovac -- Sunday 01 October 2006 01:51:
> 2. README.scenery explains the usage of OBJECT_SIGN. Is there any
> airport in the 0.9.10 scenery using that option?
KRHV in the default scenery has around 40 taxiway signs.
> Should OBJECT_SIGN be put in airportID.btg.gz file or somewhere else
On Friday 06 October 2006 12:39, Darko Tasovac wrote:
> Will TaxiDraw be able to put names to taxi segment instead of "AI
> waypoint node"? It will be useful for ground control in the process of
> guiding the plane on the ground.
>
Yes that's the plan. I'll need to investigate what the best way f
Will TaxiDraw be able to put names to taxi segment instead of "AI
waypoint node"? It will be useful for ground control in the process of
guiding the plane on the ground.
Durk Talsma wrote:
> On Tuesday 03 October 2006 01:42, Darko Tasovac wrote:
>
>>> Cool. Did you use taxidraw?
>>>
>>
On Tuesday 03 October 2006 01:42, Darko Tasovac wrote:
> > Cool. Did you use taxidraw?
>
> Yes, and like you mentioned, it crashes sometimens when undo function is
> used.
>
Yeah, sorry about that. I just haven't figured out yet why it crashes, so
without that fixing it is hard. :-).
In the mean
> Cool. Did you use taxidraw?
>
Yes, and like you mentioned, it crashes sometimens when undo function is
used.
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On Sunday 01 October 2006 01:51, Darko Tasovac wrote:
> Hi,
>
> Thanx to Durk's tutorial about ground network, I created a few parking &
> runwayuse.xml files but I have a few questions:
Cool. Did you use taxidraw?
>
> 1. Is there any documentation about default.approach, default.ground,
> airpor
Hi,
Thanx to Durk's tutorial about ground network, I created a few parking &
runwayuse.xml files but I have a few questions:
1. Is there any documentation about default.approach, default.ground,
airportID.taxi files?
2. README.scenery explains the usage of OBJECT_SIGN. Is there any
airport in th
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