[Freeciv-Dev] [bug #14453] Player range effects of the wonders are not considered by the client

2009-10-15 Thread pepeto
Follow-up Comment #2, bug #14453 (project freeciv): Attaching the right patch... :) (file #7004) ___ Additional Item Attachment: File name: trunk_S2_2_wonders_info.diff.bz2 Size:6 KB

[Freeciv-Dev] [bug #14453] Player range effects of the wonders are not considered by the client

2009-10-15 Thread pepeto
Follow-up Comment #1, bug #14453 (project freeciv): Attached patch, of course, it breaks the network protocol. game.info.great_wonders is renamed game.info.great_wonder_owners and store player numbers. It can also have the special values WONDER_DESTROYED, WONDER_NOT_OWNED. player::small_wonde

[Freeciv-Dev] [patch #1334] Use client options via wrappers

2009-10-15 Thread pepeto
URL: Summary: Use client options via wrappers Project: Freeciv Submitted by: pepeto Submitted on: jeudi 15.10.2009 à 17:54 Category: client Priority: 3 - Low

[Freeciv-Dev] [bug #14508] [patch] Frivolity: rocket exhaust from launched spaceship

2009-10-15 Thread pepeto
Update of bug #14508 (project freeciv): Status: In Progress => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14455] Diplomatic treaties does not appear with using /away

2009-10-15 Thread pepeto
Update of bug #14455 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14501] Remove old global observer concept in is_allowed_to_take

2009-10-15 Thread pepeto
Update of bug #14501 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed Planned Release: 2.1.10 => 2.2.0

[Freeciv-Dev] [bug #14510] Remove send_unit_info duplication

2009-10-15 Thread pepeto
Update of bug #14510 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14453] Player range effects of the wonders are not considered by the client

2009-10-15 Thread pepeto
Update of bug #14453 (project freeciv): Planned Release:None => 2.3.0 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #14531] unit type requirements

2009-10-15 Thread pepeto
Update of bug #14531 (project freeciv): Planned Release:None => 2.3.0 ___ Follow-up Comment #3: > I really, really, hate it how new features creep in making > release cycles to take several y

[Freeciv-Dev] [bug #14531] unit type requirements

2009-10-15 Thread Marko Lindqvist
Follow-up Comment #2, bug #14531 (project freeciv): Oh, and we have already agreed on ruleset format freeze for 2.2. ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #14531] unit type requirements

2009-10-15 Thread Marko Lindqvist
Follow-up Comment #1, bug #14531 (project freeciv): > Is there a reason to keep this in 2.2? Do you have extremely good reasons to change it in S(table)2_2 branch? I really, really, hate it how new features creep in making release cycles to take several years instead of about an year which was

[Freeciv-Dev] [bug #14531] unit type requirements

2009-10-15 Thread pepeto
URL: Summary: unit type requirements Project: Freeciv Submitted by: pepeto Submitted on: jeudi 15.10.2009 à 15:44 Category: rulesets Severity: 2 - Minor Priorit

[Freeciv-Dev] [bug #14522] Crash connecting to network game

2009-10-15 Thread pepeto
Follow-up Comment #7, bug #14522 (project freeciv): > Nevertheless, I also observed that attempt to connect to > metaserver blocks client for some time when there is no > connection to Internet (probably dns query). The same occurs in server side unfortunately. When the metaserver have some pro

[Freeciv-Dev] [bug #14522] Crash connecting to network game

2009-10-15 Thread Marko Lindqvist
Follow-up Comment #6, bug #14522 (project freeciv): As I were without Internet connection for some time, I know that being completely unable to connect metaserver does not crash the client. In that case there is no reply at all, so client cannot crash trying to parse it. With wrong http_proxy the

[Freeciv-Dev] [bug #14530] [Compilefix] Fix ftwl client compilation

2009-10-15 Thread Marko Lindqvist
Update of bug #14530 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14530] [Compilefix] Fix ftwl client compilation

2009-10-15 Thread Marko Lindqvist
URL: Summary: [Compilefix] Fix ftwl client compilation Project: Freeciv Submitted by: cazfi Submitted on: Thursday 10/15/2009 at 15:20 Category: client-ftwl Severity: 3 - Norma

[Freeciv-Dev] [bug #14522] Crash connecting to network game

2009-10-15 Thread pepeto
Follow-up Comment #5, bug #14522 (project freeciv): > Shouldn't it be possible to join a LAN game even if the LAN is > not connected to the internet? I made a new ticket for that (bug #14529). ___ Reply to this item at:

[Freeciv-Dev] [bug #14529] Separate LAN servers and metaserver's servers connection

2009-10-15 Thread pepeto
URL: Summary: Separate LAN servers and metaserver's servers connection Project: Freeciv Submitted by: pepeto Submitted on: jeudi 15.10.2009 à 12:09 Category: client-gtk-2.0 Sev

[Freeciv-Dev] [bug #14522] Crash connecting to network game

2009-10-15 Thread Jeremy Jacko
Follow-up Comment #4, bug #14522 (project freeciv): The client is working now, though the issue was not with the default_metaserver setting, which pointed to "http://www.cazfi.net/freeciv/metaserver/"; by default. I had neglected to set the http_proxy in the windows shell prior to running civcli

[Freeciv-Dev] [bug #14528] Loading a game reveal cities

2009-10-15 Thread pepeto
Update of bug #14528 (project freeciv): Status:None => Invalid Assigned to:None => pepeto Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-15 Thread pepeto
Update of bug #14275 (project freeciv): Status:None => Ready For Test Planned Release:None => 2.1.10 ___ Follow-up Comment #8: Got it. Savegame

[Freeciv-Dev] [bug #14528] Loading a game reveal cities

2009-10-15 Thread pepeto
URL: Summary: Loading a game reveal cities Project: Freeciv Submitted by: pepeto Submitted on: jeudi 15.10.2009 à 11:23 Category: general Severity: 3 - Normal P

[Freeciv-Dev] [bug #14527] Page switching

2009-10-15 Thread pepeto
URL: Summary: Page switching Project: Freeciv Submitted by: pepeto Submitted on: jeudi 15.10.2009 à 10:42 Category: client-gtk-2.0 Severity: 2 - Minor Priority:

[Freeciv-Dev] [bug #14505] Fix many connection issues

2009-10-15 Thread pepeto
Follow-up Comment #3, bug #14505 (project freeciv): Third version: * Fix that reconnecting to the server make you taking your former player. * Player username is reset only when using explicitly /detach or attaching to an other player. (file #6994) __

[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-15 Thread pepeto
Update of bug #14275 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-15 Thread pepeto
Follow-up Comment #7, bug #14275 (project freeciv): I see what could have caused that bug. I think that there was an allied unit seeing that tile when you shared vision. Cities squares are always marked as seen. So the count passed from 1 to 2 whereas it needs to pass from 0 to x to have the t

[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-15 Thread Ann
Follow-up Comment #6, bug #14275 (project freeciv): I did not disable fog of war in my game; both times that I witnessed it I was using default settings. One thing that I had in common in both my instances was that I was allied with an AI player.