Update of bug #19921 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #19921 (project freeciv):
Status:None = Ready For Test
Assigned to:None = cazfi
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Follow-up Comment #5, bug #19921 (project freeciv):
Raised longstanding déjà vu effect separately as bug #19946.
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Follow-up Comment #6, bug #19921 (project freeciv):
BTW, why does it seem that on an isohex map when moving in
cardinal directions (N/S/E/W), N/S moves seem far slower than
E/W ?
Not sure what you mean here? -- on an iso|hex topology, you can only move N/S,
you can't move directly E/W.
I
Follow-up Comment #7, bug #19921 (project freeciv):
However, I can confirm that the attached patch solves my problem.
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Follow-up Comment #8, bug #19921 (project freeciv):
My mistake - that was simply iso, not isohex (Amplio2, if it matters).
Not that I looked closer at the code, but I suspect it's the method of
measuring the distance that plays a role here - I was testing by setting very
high Unit Movement
Follow-up Comment #1, bug #19921 (project freeciv):
So,...
Adding 'gdk_window_process_updates(gtk_widget_get_window(map_canvas), FALSE);'
in void flush_dirty(void) seems to get the desired effect (that is IIUC what
the desired effect is), but there's a tiny catch.
In my save I've got a combined
Follow-up Comment #2, bug #19921 (project freeciv):
That is the unit gets drawn in the base while it's still moving there.
Yeah, I see that sort of thing a lot in the Gtk2 client. Also with transports
containing lots of units, I think. Never got round to investigating it.
--jtn
Follow-up Comment #3, bug #19921 (project freeciv):
I noticed comment in move_unit_map_canvas() about setting up target tile
first, and wondered wouldn't it cause such problems of unit being drawn there
before move animation. Maybe it was considered something that nobody's brain
would register in
Follow-up Comment #4, bug #19921 (project freeciv):
In such case, lets add that call to try to solve the initial problem.
Still, that speed difference is odd.
(file #16063)
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Additional Item Attachment:
File name: update-map-anim.patch
URL:
http://gna.org/bugs/?19921
Summary: Intermediate animation steps in map update not
visible
Project: Freeciv
Submitted by: jtn
Submitted on: Wed Jul 11 01:07:04 2012
Category: client-gtk-3.0
Severity:
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