[Freeciv-Dev] [patch #1733] increase maximal map size

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1733 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

Re: [Freeciv-Dev] [patch #1733] increase maximal map size

2010-07-05 Thread Matthias Pfafferodt
Am Monday 05 July 2010 18:08:52 schrieb Bernd Jendrissek: > On Sun, Jul 4, 2010 at 10:47 PM, Matthias Pfafferodt > > wrote: > > Follow-up Comment #2, patch #1733 (project freeciv): > >> - When playing with a lot of AI players with the largest map > >> size, ending a turn takes quite a lot of time.

Re: [Freeciv-Dev] [patch #1733] increase maximal map size

2010-07-05 Thread Bernd Jendrissek
On Sun, Jul 4, 2010 at 10:47 PM, Matthias Pfafferodt wrote: > Follow-up Comment #2, patch #1733 (project freeciv): >> - When playing with a lot of AI players with the largest map >> size, ending a turn takes quite a lot of time. > > That's the real problem. You could try to compile using '--enable

[Freeciv-Dev] [patch #1733] increase maximal map size

2010-07-04 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1733 (project freeciv): > - The largest possible map size works great in single-player > mode. Good ;-) But saving is another problem; see my comment to patch #1728. Perhaps you could solve the problems with saving/loading the new player data. I had to revert the pa

[Freeciv-Dev] [patch #1733] increase maximal map size

2010-07-04 Thread AndreasR
Follow-up Comment #1, patch #1733 (project freeciv): I have quickly tested this patch. Thanks for making this change so quickly. Here's my feedback: - The largest possible map size works great in single-player mode. - The overview map should probably be clipped or scaled to fit large maps. - Whe

[Freeciv-Dev] [patch #1733] increase maximal map size

2010-07-04 Thread Matthias Pfafferodt
URL: Summary: increase maximal map size Project: Freeciv Submitted by: syntron Submitted on: Sonntag 04.07.2010 um 21:57 Category: general Priority: 5 - Normal