Nice idea Bryan, however my point was that other than in the castlevania
series, whips as holy weapons that have power over even normal undead like
skeletons and zombies, let alone vampires etc are rather unknown, I'm
not sure why nintendo chose to give Simon a whip in the first place other
Hi Dark,
Actually, Bram Stoker's novel, Dracula, is now in the public domain. So
not only is Count Dracula in the public domain so are the other main
characters in the novel. I guess what people need to be aware of there
are two copyrights to think about when developing games or any other
mult
ovel is pd, but if so that offers some
interesting possibilities, Mina dracula as a boss? or Lucy?
Beware the Grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, November 21, 2009 2:53 AM
Subject: Re: [Audyssey] C
Hi Dark,
Absolutely. That's why I've been thinking off and on of doing a good
Castlevania clone. The game is so generic that no one can come and pull
the plug on it by screaming about copyrights. It is like, 'copyrights?
What copyrights?"
Take the Belmont's out of the picture, drop the Castleva
scussion list"
Sent: Saturday, November 21, 2009 5:11 PM
Subject: Re: [Audyssey] Castlevania was: Developer time was: My Opinion of
Q9
Hi Dark,
Absolutely. That's why I've been thinking off and on of doing a good
Castlevania clone. The game is so generic that no one can come an
Hi Dark,
Hmmm...That's an interesting suggestion. If there is one thing I like
better than programming it is studying and researching history. As long
as I could remember I've always had an interest in archeology, history,
and anthropology. That's why movies, books, and games like Indiana
Jone
;Gamers Discussion list"
Sent: Saturday, November 21, 2009 7:00 PM
Subject: Re: [Audyssey] Castlevania was: Developer time was: My Opinion of
Q9
Hi Dark,
Hmmm...That's an interesting suggestion. If there is one thing I like
better than programming it is studying and researching histor
Hi Dark,
Oh, I wasn't talking about what the end users would think of a complex
plot or story for a arcade game like Castlevania, but how much work goes
into it from the developers end. As a game player the more complex and
interesting the plot the better. However, as a developer I'm pretty
we
, 2009 2:06 AM
Subject: Re: [Audyssey] Castlevania was: Developer time was: My Opinion of
Q9
Hi Dark,
Oh, I wasn't talking about what the end users would think of a complex
plot or story for a arcade game like Castlevania, but how much work goes
into it from the developers end. As a gam