True indeed Tom.
Actually, sinse many developers, ---- particularly for arcade games rarely
do their homework as far as research goes, you might even improve upon
things.
For instance, instead of just cobbling together a skeletal horseman boss and
giving him a good name, ---- as was done with Raodane, why not have him be
an actual resurrected skeleton of a historical character, brought back as a
skeleton under the vampire's control?
imagine one of the three musqiteers as a skeleton, ---- or martial su of The
napolionic wars?
That would be both a cool boss, and an interesting bit of plot, ---- and not
one included in original castlevania.
Even if the boss was just a smack and avoid affair in the best arcade
tradition, this could make things much more fun!
Beware the grue!
Dark.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, November 21, 2009 5:11 PM
Subject: Re: [Audyssey] Castlevania was: Developer time was: My Opinion of
Q9
Hi Dark,
Absolutely. That's why I've been thinking off and on of doing a good
Castlevania clone. The game is so generic that no one can come and pull
the plug on it by screaming about copyrights. It is like, 'copyrights?
What copyrights?"
Take the Belmont's out of the picture, drop the Castlevania name, and a
few miner modifications here and there and bingo. No more copyright
problems to worry about. Hehehehe!
dark wrote:
True tom, however so many of the concepts are fairly generic I don't see
the problem.
You could for instance have a skeletal horseman with a lance, ----
just not called Raodain, a giant flying bat boss just not referd to as
the zap bat etc.
I'm surprised that the dracula novel is pd, ---- but if so that offers
some interesting possibilities, ---- Mina dracula as a boss? or Lucy?
Beware the Grue!
Dark.
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