Hi all,
What's about the train simulations? There was one that I don't remember the
name of, where you basicly use the i and k to drive, and there is another one,
of wich I don't remember the name also, but that was not intended for blind
but uses some speech and is farely accessible (or at lea
Hmmm there are 2 of them I know about.
1. spoor sim.
That is ok but was never developed after a sertain fashion.
The other is by the pkd group, consisting of pkb dzk I think wisi and
what was mtgames.
The group died after a couple years stagnation.
I backed up all the archive I think but who kn
Hi Shaun,
You are right to a point. Part of the attraction to train simulators
like Microsoft Train Simulator is the visual graphics. As you drive
your train you can get side views of houses, farms, forests, etc as
you pass them. We can sort of get this feeling by having the sound of
forests, farm
: "Gamers Discussion list"
Sent: Wednesday, July 18, 2012 11:34 AM
Subject: Re: [Audyssey] Train sims
Hi Shaun,
You are right to a point. Part of the attraction to train simulators
like Microsoft Train Simulator is the visual graphics. As you drive
your train you can get side views of
Hi Charles,
Grin. Now, that would be an interesting addition. The Microsoft
version didn't have hold ups, but I could imagine a Wild West version
that did. Lol!
On 7/18/12, Charles Rivard wrote:
> And you forgot to mention a possible holdup! Heh heh heh. Stick 'em up,
> and give me all your ga
I to like old steam trains and I like you think it would be cool if we could
drive in the old west
--
From: "Thomas Ward"
Sent: Wednesday, July 18, 2012 9:34 AM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Train sims
Well I think in that case our sims were just not developed enough then.
I am still in the market for a sim, if its that envolved as you say
it should, I'd like missions, races, other things like that the
ability to fiddle with my controls and also freely go anywhere.
have different views, etc.
That would rock if there was one.
we don't actually have a full wild west game at least not a modern one.
3d fps with story, etc would cost but I'd gladly pay for that.
At 01:31 p.m. 18/07/2012 -0400, you wrote:
Hi Charles,
Grin. Now, that would be an interesting addition. The Microsoft
version
I agree with you tom, it'd be awesome. Someone could make a new take on it
perhaps?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 July 2012 17:35
To: Gamers Discussion list
Subject: Re: [Audyssey] Train sim
Hi Shaun,
I don't know about racing trains. That sounds a bit goofy to me, but I
do like the idea of a realistic train sim. Especially, one where a
person gets to drive old steam trains.
As I indicated in my prior post steam trains require a lot of hands
on management. You have to manage the amo
Pkb sim came close though we didn't have the control spoorsim did.
I mean we loosly though there was a group of us some made things some
like me tested.
In the end it got down to stationary factories, fields, etc.
station notifications, doors open and close, pasenger numbers, etc.
However movabl
states
"that a service dog beats a cane paws down any day of the week."
-Original Message-
From: shaun everiss
Sent: Thursday, July 19, 2012 6:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Train sims
Pkb sim came close though we didn't have the control spoorsi
Could you possibly send me pkb sim? I'd like to see how it compares to
spoorsim
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 19 July 2012 23:41
To: Gamers Discussion list
Subject: Re: [Audyssey] Train sims
Hi Shaun,
I'm sorry, but I don't know enough about the actual operation, controls,
weights, physics, routes etc etc of trains to write a realistic train sim.
You know I did not write the trucker sim. I just found the source code and
added sounds and later converted it to a windows version.
B
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