Hey guys,
I'm currently investigating the possibilities of using GWT to develop
a facebook browser game. The client should pose no problem; the main
issue here seems to be the server. For starters, I don't want to use a
php backend, because that would give up one of the main advantages of
using GW
Checkout
http://code.google.com/appengine/
and
http://aws.amazon.com/ec2/
On Fri, Sep 9, 2011 at 2:36 PM, Karel wrote:
> Hey guys,
>
> I'm currently investigating the possibilities of using GWT to develop
> a facebook browser game. The client should pose no problem; the main
> issue here seems t
I think this may depend on what you intend to do on the server.
Database? CPU intensive calculations? Calling out to some other web
services?
If you use Apache plus Tomcat, then you can set up load balancing.
Depending on the system it's running on, it should be able to process
a large volume of '
You can use Tomcat, but not standalone. You need load balance by software or
hardware inclusive. A Big company use this type architecture for online
games.
2011/9/9 Karel
> Hey guys,
>
> I'm currently investigating the possibilities of using GWT to develop
> a facebook browser game. The client s
I feel Google App Engine ideally suits the requirement. It creates
multiple instances whenever needed and you program entirely in Java,
both UI and server. With Channel API, multi-player game also should be
possible.
J.Ganesan
DataStoreGwt.com
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Also: http://www.heroku.com, http://www.cloudbees.com and
http://www.cloudfoundry.com
(I absolutely never used any of them, so I can't comment)
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Angry Birds for Chrome has the same use-case you mention, and runs on
AppEngine.
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