http://www.valve-erc.com/srcsdk/Code/AlternativeMultiplayerPhysics.html
Hope this might be some help.
~~ Ondra
Martin "E.T." Misuth wrote:
>Thank you Ondra but it seemed to be caused by wrong compiler switches.
>
>I now used project file from this thread at
>http://www.sourcewiki.org/viewtopic.
> Not sure if there is an easier way. The screen I made was mostly just
> a res file which had the sizes / positions etc etc. Not very much code
> was involved really
You're looking for SetProportional() and its kin.
-John Sheu
Not sure if there is an easier way. The screen I made was mostly just a res
file which had the sizes / positions etc etc. Not very much code was
involved really
But I am seeing now that if you want things to stay the same size you have
to code them so it does not make things larger like it do
> On the other hand of course we have to ask, "So Alfred! What's
> the alternative then? Is there a particular reason this feature
> was removed, or is there a new alternative in the works?"
I suspect the alternative will consist of a grassroots standardization
effort by mod-makers to put out an
--
[ Picked text/plain from multipart/alternative ]
Everything gets scaled because it makes it just as readable.
What you'll have to do is find a command that gets the current resolution
and then scale it to the correct size to what you want it. Hope you figure
it out.
On 6/17/05, r00t 3:16 <[EM
Purely from a players point of view, the "rape" that some server side plugins do
to players is the worst sin of all. As soon as I see any server side plugins
active on a server, I leave. I don't want annoying sounds downloaded to me,
menus, screen displays, or key rebindings etc.
On the other ha
The rape of server side modifications continues.
Plug-in interface is severely lacking and is nowhere near 1/10th of the
power of metamod for HL1.
- voogru.
-Original Message-
From: Alfred Reynolds [mailto:[EMAIL PROTECTED]
Sent: Thursday, June 16, 2005 7:11 PM
To: hlcoders@list.valvesof
I am not quite sure why this happens or how to correct it really. I would
imagine it is something simple ?
I am working on my mods intermission screen.
at 640x480 the screen looks nice.
When I change the resolution to 1024x768 everything is big.
640x480
http://www.totalretribution.com/r00t316/IF
Yea really.
Regards,
r00t 3:16
Total Retribution
http://www.totalretribution.com
- Original Message -
From: "Andrew (British_Bomber)" <[EMAIL PROTECTED]>
To:
Sent: Thursday, June 16, 2005 7:45 PM
Subject: Re: [hlcoders] Source SDK - Creating Map Entities - missing
function?
That put
That put a lid on that box didn't it?!
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Spawning entities into a map from a plugin is not supported.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael A.
Hobson
Sent: Thursday, June 16, 2005 4:07 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Source SDK - Creating
Alfred,
Thanks for the fast reply.
Damn-it! I was hoping I could use this from a server plug-in to make
map entities in their proper classes from entity strings.
The API's in class IVEngineServer only know about raw edicts, and
whilst there are utility functions to get a CBaseEntity pointer fro
That function has long been removed from the codebase.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael A.
Hobson
Sent: Thursday, June 16, 2005 2:49 PM
To: HLCoders
Subject: [hlcoders] Source SDK - Creating Map Entities - missing
function?
Any Valve Programmer:
In BASEENTITY at line #301, I see:
// creates an entity and calls all the necessary spawn functions
extern void SpawnEntityByName( const char *className,
CEntityMapData *mapData = NULL );
Which library is this function contained in?
I can't seem to find it
Thank you Ondra but it seemed to be caused by wrong compiler switches.
I now used project file from this thread at
http://www.sourcewiki.org/viewtopic.php?t=60 but I am getting an error describet
here http://www.sourcewiki.org/viewtopic.php?t=113.
___
T
Hello everybody
I managed to make Level Transitions work in multiplayer games thanks to an very
SIMPLE method.
Though I can make the server give every player their previous equipment, I don't
manage to make them get their previous position.
Actually, at the moment when we change of level, the play
Kuja wrote:
Hey, all.
Normally I wouldn't bother the list with this question, but I've
exhausted every other resource in trying to figure out my problem. I am
completely and totally unable to debug my mod in steam half-life, or
even won half-life. I am unable to do it when attaching, when launch
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