[hlcoders] GameFrame

2004-12-13 Thread Ray
(In serverplugin) GameFrame states its called about 60 times a second. If I do a Msg("%f",Engine->Time()); from it ..it looks like its firing about 30 times a second. Why would that be? Is there any way to get it to fire when there isnt any players in the server? _

Re: [hlcoders] GameFrame

2004-12-13 Thread Ronny Schedel
Just use a thread. Greets Ronny (In serverplugin) GameFrame states its called about 60 times a second. If I do a Msg("%f",Engine->Time()); from it ..it looks like its firing about 30 times a second. Why would that be? Is there any way to get it to fire when there isnt any players in the server?

RE: [hlcoders] GameFrame

2004-12-13 Thread Jay Stelly
ember 13, 2004 4:24 PM > To: [EMAIL PROTECTED] > Subject: [hlcoders] GameFrame > > (In serverplugin) > GameFrame states its called about 60 times a second. > If I do a Msg("%f",Engine->Time()); from it ..it looks like > its firing about 30 times a second. > >

Re: [hlcoders] GameFrame

2004-12-13 Thread Jeffrey \"botman\" Broome
Ronny Schedel wrote: Just use a thread. Eek! Are the engine functions in the listen server and dedicated server thread safe? -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://l

Re: [hlcoders] GameFrame

2004-12-14 Thread Pavol Marko
. - Original Message - From: "David Anderson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, December 14, 2004 3:06 AM Subject: Re: [hlcoders] GameFrame I don't feel safe doing some HL stuff in a thread, especially since what I'm doing in GameFrame is _d

Re: [hlcoders] GameFrame

2004-12-13 Thread Ronny Schedel
Depends on what he wants to do. I had never any problems with threads in my past hl1 programms :o) Greets Ronny Ronny Schedel wrote: Just use a thread. Eek! Are the engine functions in the listen server and dedicated server thread safe? -- Jeffrey "botman" Broome _

Re: [hlcoders] GameFrame

2004-12-13 Thread David Anderson
I don't feel safe doing some HL stuff in a thread, especially since what I'm doing in GameFrame is _definitely_ not thread safe. My problem is that GameFrame won't fire unless a player is in the server - this makes it difficult for me to beta test things quickly. -David Anderson On Tue, 14