I feel his pain :). At least a word from Alfred saying they are
working on the spiralling cpu and crashing problem may go a small way
to reassuring people. At the moment we don't run any, just as its not
worth risking the game zipping up to 100% cpu even when empty and
affecting anything else you
Probably been asked before and beaten to death - if so, perhaps someone
could point me at some info resources on this... But:
I have read what seems to be a reasonable model for determining the
bandwidth to player requirements - but I am wondering if anyone has captured
any info pertaining to the
anyone?
- Original Message -
From: Ook [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, April 26, 2005 7:10 PM
Subject: [hlds] Double entries in hlsw
I have the following in autoexec.cfg
log oN
logaddress_add 10.0.0.12 27500
logaddress_add 10.0.0.12 7130
logaddress_add
--
[ Picked text/plain from multipart/alternative ]
add in
sv_maxrate
sv_minrate
NIC Speed
Backbone/Switch Network it is connected to
Whether the server is pingboosted and what method used!
On 4/28/05, gr [EMAIL PROTECTED] wrote:
Probably been asked before and beaten to death - if so, perhaps
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