Re: [hlds] Server stats report interesting note (HT related) server total bandwidth usage

2006-09-25 Thread Kevin Ottalini
All three servers are running pretty much wide open. HLDM: sv_maxrate sv_maxupdaterate 30 HLDM:S: sv_maxrate 2 sv_maxupdaterate 60 (recently lowered to 40 though) HL2DM: sv_maxrate 2 sv_maxupdaterate 60 (might lower this to 40) Note: Most HL2 clients have the default

Re: [hlds] Server stats report interesting note (HT related) server total bandwidth usage

2006-09-25 Thread Graham M.
Since when were there 10-bits to the byte??? Kevin Ottalini wrote: All three servers are running pretty much wide open. snip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Server stats report interesting note (HT related) server total bandwidth usage

2006-09-25 Thread Kevin Ottalini
Typical network overhead is 10 bits of actual bandwidth per character (8-bit byte) sent out. - Original Message - From: Graham M. To: hlds@list.valvesoftware.com Sent: Monday, September 25, 2006 5:03 AM Subject: Re: [hlds] Server stats report interesting note (HT related) server total

Re: [hlds] the internet is a wasteland-have a heart

2006-09-25 Thread kyle
-- [ Picked text/plain from multipart/alternative ] If your looking for DOD maps I have a bunch of them on my site in my downloads section. I think theres 120 or so custom maps and I also have made res files for the HTTP fast asset downloads. But if you want to really get your server popular, try

Re: [hlds] dod bazooka ground spawns-thanks

2006-09-25 Thread kyle
-- [ Picked text/plain from multipart/alternative ] No problemo mang ---Original Message--- From: Pit Gee Date: 09/24/06 21:48:27 To: hlds@list.valvesoftware.com Subject: [hlds] dod bazooka ground spawns-thanks thanks kyle From: kyle [EMAIL PROTECTED] Reply-To:

Re: [hlds] Server stats report interesting note (HT related) server total bandwidth usage

2006-09-25 Thread -Mike-
Thanks for an excellent and informative e-mail. A rarity on this list these days it would seem. Nice to see a real world report of observed server bandwidth usage instead of 'well technically it should be' guesses. -Mike- - Original Message From: Kevin Ottalini [EMAIL PROTECTED]

Re: [hlds] How to create a server?

2006-09-25 Thread Ook
Did the OP ever get his server running? Mine works fine, dedicated SRCDS HL1MP server. Source half-life 1 server, and there are almost always players there. Mainly because there are few dedicated SRCDS hl1mp servers out there, and the listen servers are very unstable. As I recall, the steps