24 people on the LAN - not 24 people coming down from the Internet. I'm
guessing the lan is 100mbps - if not gigabit. Even if it was an ancient
10mbps lan, it would still handle 24 people without exceeding 10% of the
lan's capacity. It sounds to me like the players are coming in from the
Internet,
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24 people at 500 kiloBIT? Maybe byte, not bit. Honestly, that may be your
limiting factor: bandwidth. Say you had 3 people on WAN, 3 people on LAN.
When you add one more person, you have a slight increase in bandwidth to the
WAN players (th
6 people = 50ms, 7 people = 300ms. Most limiting factors cause a gradual
increase of latency, not a sharp rise like this. This sounds like a resource
that has it's limit at somewhere between 6 and 7 people - works great with
6, barfs with 7. If you don't have as much bandwidth as you think you do,
I had a router (zyxel 334) that caused that exactly. I've since replaced it
with an linux-computer-based router/firewall (ipcop.org).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John Marszalek
Sent: Saturday, October 20, 2007 12:45 PM
To: hlds@list.va
It doesn't, it just has to be in the CWD (current working directory)
I just have a folder setup for the update tool itself
C:\hldsupdatetool\
In there I have the exe and a batch file for each server that throws the
cmd to update for each individual folder
HldsUpdateTool.exe -command update -gam
This is a multi-part message in MIME format.
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I've been reading these posts about the directory problems that seem to
occur when updating TF2. Is it certain that the hldsupdatetool itself must
also be in the C:\SRCDS directory? This was never the
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Try lowering your rates (cl_cmd/updaterate, rate)..
But post stuff like this in forums please ;)
- Original Message
From: John Marszalek <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Saturday, October 20, 2007 9:44:49 PM
Sub
Sounds like it maybe the router or your upload bandwidth.
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John Marszalek
Sent: Saturday, October 20, 2007 2:45 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] High ping times with TF2 Server?
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Question for everyone...
We are having a LAN party, and when we get about 7 people connected to a
public server, we see our ping times jump up from 50ms up to over 300ms.
But once that 7th person drops off, the ping times go back down. On the
in
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