Alright, so how exactly are we going to tell if we're near to going under the
fps limit if we can't tell how far above the clamp we are?
I understand the reasoning behind this, but I suspect this could cause problems
on slower systems for determining limitations on equipment.
- Original Mes
If you have the steam client installed on the machine make sure it is up to
date (or uninstall it).
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan
Sent: Thursday, July 21, 2011 5:15 AM
To: Half-Life dedicated Win32 server mailing
The update is now live.
William 'Smooth' Richens
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of William 'Smooth'
Richens
Sent: 21 July 2011 17:12
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] BRINK Dedicated Server Upd
We have a small fix going live for this in the next couple of hours. Apologies
for the delay.
William 'Smooth' Richens
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of William 'Smooth'
Richens
Sent: 19 July 2011 18:05
To: Half-Life dedicated W
That and it would be nice to have CPU actually mean something useful too. It
can be over 140 and there not be server side lag yet at 30 you can find it,
therefore I conclude that it is not an indicator of that. Actually I have
never seen anything that even tells me what the CPU measure means let al
Thats where my tfc servers are still dieing:-
With the current beta files the server dies here:-
L 07/21/2011 - 07:11:53: FATAL ERROR (shutting down): Unable to initialize Steam
With pre-beta it continues on as a windows service, reports:-
Failed to load Steam ServiceServiceStart: started as Wi
On 7/21/2011 12:36 AM, Emil Larsson wrote:
I always thought the high-FPS business was a bit shady anyway, though
I expect complaints from server admins who don't know better. Smoother
gameplay with less jitter sounds good though.
I wouldn't blame players or admins too much for thinking that FP
I always thought the high-FPS business was a bit shady anyway, though I
expect complaints from server admins who don't know better. Smoother
gameplay with less jitter sounds good though.
On Thu, Jul 21, 2011 at 12:56 AM, Henry Goffin wrote:
> Hi all, a heads up to TF2 and CS:S server operators -*
8 matches
Mail list logo