Re: [hlds] Gmod Lag

2008-08-24 Thread Arg!
iber-optics here. > >>> > >>> Tony Paloma wrote: > >>> > >>>> Ya, 256kbps isn't going to get you very far. > >>>> > >>>> -Original Message- > >>>> From: [EMAIL PROTECTED] > >

Re: [hlds] Gmod Lag

2008-08-24 Thread bl4nkeh
copper telephone wires. >>> >>> Wish we had fiber-optics here. >>> >>> Tony Paloma wrote: >>> >>>> Ya, 256kbps isn't going to get you very far. >>>> >>>> -Original Message- >>>> From: [EMAIL

Re: [hlds] Gmod Lag

2008-08-24 Thread Jake E
isn't going to get you very far. >> > >> > -Original Message- >> > From: [EMAIL PROTECTED] >> > [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL >> > Sent: Tuesday, July 15, 2008 1:07 PM >> > To: Half-Life dedicated Win32 server ma

Re: [hlds] Gmod Lag

2008-07-15 Thread Jake E
nt: Tuesday, July 15, 2008 1:07 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Gmod Lag > > > > I think he means KB/sec. > > > > On Tue, Jul 15, 2008 at 3:01 PM, Tom Leighton < > [EMAIL PROTECTED]> > > wrote: > &

Re: [hlds] Gmod Lag

2008-07-15 Thread Tom Leighton
CTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL > Sent: Tuesday, July 15, 2008 1:07 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Gmod Lag > > I think he means KB/sec. > > On Tue, Jul 15, 2008 at 3:01 PM, Tom Leighton <[EMAIL P

Re: [hlds] Gmod Lag

2008-07-15 Thread Tony Paloma
Ya, 256kbps isn't going to get you very far. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Tuesday, July 15, 2008 1:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Gmod Lag I think he means KB/sec. O

Re: [hlds] Gmod Lag

2008-07-15 Thread Tom Leighton
About right then :P Cc2iscooL wrote: > I think he means KB/sec. > > On Tue, Jul 15, 2008 at 3:01 PM, Tom Leighton <[EMAIL PROTECTED]> > wrote: > > >> In which case on my connection (2mbps down, 256kbps up) you're saying I >> could host 25 people... >> >> Which is insane. Because I can host no m

Re: [hlds] Gmod Lag

2008-07-15 Thread Cc2iscooL
I think he means KB/sec. On Tue, Jul 15, 2008 at 3:01 PM, Tom Leighton <[EMAIL PROTECTED]> wrote: > In which case on my connection (2mbps down, 256kbps up) you're saying I > could host 25 people... > > Which is insane. Because I can host no more than 4 people (Not doing > anything, just moving ar

Re: [hlds] Gmod Lag

2008-07-15 Thread Tom Leighton
In which case on my connection (2mbps down, 256kbps up) you're saying I could host 25 people... Which is insane. Because I can host no more than 4 people (Not doing anything, just moving around) with all their rates set to 1, updaterate 33 and cmdrate 33.// Jake E wrote: > To many vehicles

Re: [hlds] Gmod Lag

2008-07-15 Thread Cc2iscooL
Garry's mod needs an insane amount of bandwidth. I'm going to assume a tickrate of 33. Set the following. //Raw Bandwidth In/Out sv_maxrate 5 sv_minrate 15000 //Updates per Second Out sv_maxcmdrate 34 sv_mincmdrate 20 //Updates per Second In sv_maxupdaterate 34 sv_minupdaterate 20 For 66 ti

Re: [hlds] Gmod Lag

2008-07-15 Thread Timothy L Havener
Strange. The server and bandwidth should be plenty but still getting lag complaints. Server is running phx3, wiremod, doorstool, stacker stool, no collide all, and smart welder. Could it be any of those addons? The complaint is coming only when spawning vehicles or props. This isn't my serv

Re: [hlds] Gmod Lag

2008-07-15 Thread Jake E
To many vehicles, not enough server bandwidth, too many people, not fast enough server, lots of basic things. What's your upload speed: http://www.speedtest.net I would try having one person on your server per 10kbps upstream if you have more vehicles than people if less or equal vehicles than peo

[hlds] Gmod Lag

2008-07-15 Thread Timothy L Havener
Anyone know what could cause pings to shoot up when entering vehicles in Gmod? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds