At 12:36 AM 7/13/2005 -0700, Eric said to all and sundry:
>>>Thousands of times, theoretically, when you consider
>>>holding the mouse button down is sending the signal that
>>>you're doing so...
>>
>> and that still only makes your weapon discharge a single
>> round
>
>...if you're firing a semi-a
I agree with Vapors suggestion on this as it would make everyone a bit more
balanced on the different servers.
SP_Kenny
- Original Message -
From: "Vapor" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, July 13, 2005 7:45 AM
Subject: Re: [hlds_linux] Request a higher minimum value for cl_cmdrate
There is one "bug" on hltv on CS 1.6:
If the server(hlds) is set to mp_forcechasecam !=0, hltv won't show the
overview, if hltv is recording a demo, this demo won't have a overview
either.
Don't know if this is true in sourceTV...
Hltv should always have a overview and draw all players on it.
As always, thanks for the heads up. The scaling thing is a nice fix, and
I think will make the new models and animations much more accepted and
popular...
Also, thanks for the update on CPU usage.
Steve
On Wednesday, July 13, 2005 5:16 pm, Alfred Reynolds said:
> We have released an update to C
We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get the update.
This update fixes some problems with the newly introduced terrorist
model. For details go here:
http://www.steampowered.com/index.php?area=news&id=428
We are also working on lowering the CPU usage of t
Nope, the old and new release are compatible however (i.e the network
protocol between them did not change).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
McKoy Sent: Wednesday, July 13, 2005 5:09 PM To:
hlds_linux@list.valvesoftware.com
Does that mean its server-side only, no client update?
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Wednesday, July 13, 2005 7:23 PM
Subject: [hlds_linux] Counter-Strike: Source release pending
There will be an update for Counter-St
There will be an update for Counter-Strike: Source within the next few
hours. This release is not required (but, as always, recommended).
- Alfred
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Hi,
I get the following error:
Auto detecting CPU
Using Pentium II Optimised binary.
Console initialized.
scandir failed:/**/cs1.6/_install/./valve/SAVE
scandir failed:/**/cs1.6/_install/./platform/SAVE
Protocol version 47
Exe version 1.1.2.5/Stdio (cstrike)
Exe build: 02:38:31 Jul 7 2004 (273
--
Christoph Franke - Wed, Jul 13 2005 19:47:41 +0200:
> Hello,
>
> just want to report three annyoing things on the use of SourceTV. If I
> set tv_enable to 1 I get a MasterServerRequest,
Should be MasterRequestRestart.
Regards
Christoph
--
Content-Description: Digital signature
[ signature.a
A fix for the chat bug will be released soon. I'll look into the memory
leak on mapchange and the MasterServerRequest issue. Thank you, Martin.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Christoph
Franke
Sent: Wednesday, July 13, 2005 10:48 AM
To: hld
--
Hello,
just want to report three annyoing things on the use of SourceTV. If I
set tv_enable to 1 I get a MasterServerRequest, leading to a server
restart after every map. Over this I get memory leak info on every
mapchange. And last: there is a bug in SourceTV, that leads to not
displaying long
Iirc cl_cmdrate is the partner of cl_updaterate and sets how many "updates"
are sent from client to server?
Seeing as we have sv_minupdaterate and sv_maxupdaterate, why not simply add
sv_mincmdrate and sv_maxcmdrate so server admins can control this themselves?
I know a lot of server admins who w
I will look at it today, i know it has increased slightly, I've been
monitoring it with rrdtool.
At 08:31 PM 7/12/2005, e-Plutonia wrote:
Gary, on your systems, what is the approx bandwidth usage per slot,
can you stat it ?
On 7/12/05, Gary <[EMAIL PROTECTED]> wrote:
> I'm gonna do some debugg
On Wed, 2005-07-13 at 10:00 +0200, Christian Ingholt wrote:
> Thanks Andrew, i will give it a crack later today. Im on work right
> now
>
> Take care and thanks,
> Chris
Almost forgot -- in case it makes any difference the command line:
./srcds_run -game cstrike -port 27016 -binary ./srcds_amd +ex
Thanks Andrew, i will give it a crack later today. Im on work right now
Take care and thanks,
Chris
- Original Message -
From: "Andrew Forsberg" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, July 13, 2005 9:53 AM
Subject: Re: [hlds_linux] low fps - high cpu
On Wed, 2005-07-13 at 09:36 +020
On Wed, 2005-07-13 at 09:36 +0200, Christian Ingholt wrote:
> Hi Andrew, its looks nice.
>
> I run dual exon 3.2 2gb mem and sata 8mb cache HDD´s in raid on a
> Fedora(32bit) core 3 disp(also striped down) but i get choke and laggy and
> extreme cpu usage if i run a tickrate 100 server with the CAL
Yes, and what about the server fps? Are u using imporeved tickrates?
What OS. are u using? (if linux: 2.4.x or 2.6.x kernel?)
> On Wed, 2005-07-13 at 09:01 +0200, Christian Ingholt wrote:
>> Hi Anders,
>>
>> Sounds great, but what settings and what disp are you running your
>> servers
>> on and wh
Hi Andrew, its looks nice.
I run dual exon 3.2 2gb mem and sata 8mb cache HDD´s in raid on a
Fedora(32bit) core 3 disp(also striped down) but i get choke and laggy and
extreme cpu usage if i run a tickrate 100 server with the CAL or Clanbase
server.cfg settings.
Can U plz post your server.cfg an
On Wed, 2005-07-13 at 09:01 +0200, Christian Ingholt wrote:
> Hi Anders,
>
> Sounds great, but what settings and what disp are you running your servers
> on and what harware ?
>
> regars
> chris
Hey Chris,
Currently (soon to change!) 1 x 246 Opty, 2 gigs ram (4x512, ECC Reg,
3200), 10Mbit pipe at
Hi Anders,
Sounds great, but what settings and what disp are you running your servers
on and what harware ?
regars
chris
- Original Message -
From: "Andrew Forsberg" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, July 13, 2005 4:10 AM
Subject: Re: [hlds_linux] low fps - high cpu
Anyway,
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