All,
Has anyone else had an issue trying to update? Currently using steamcmd I get
this when trying to update the server:
Connecting anonymously to Steam Public...Success.
Initial App state (0x6) installed
App state (0x10106) reconfiguring, progress: 0.00 (0 / 0)
Error! App '232290' state is 0
Yep, thanks, I'm looking into that right now.
I believe the bug affects TF beta Linux servers.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn
Sent: Friday, March 22, 2013 12:21 PM
To: Half-Life de
This:
https://github.com/ValveSoftware/Source-1-Games/issues/232
2013/3/22 Ben L. (Nightgunner5)
> glibc reports memory corruption in the TF2 Beta server during the
> initial map load. debug.log isn't particularly helpful:
>
> --
> CRASH: Fri Mar 22 1
glibc reports memory corruption in the TF2 Beta server during the
initial map load. debug.log isn't particularly helpful:
--
CRASH: Fri Mar 22 14:02:07 CDT 2013
Start Line: ./srcds_linux -debug -game tf
End of Source crash report
On 20/03/2013 10:46, Bruno Garcia wrote:
On the other subject, I agree with css getting updates separately, I
don't think those kids running severs will know their way around
setting a Java exploit or even...seting...a MOTD at all.
The in-game web browser can do far more than simply displaying
sv_pure: Only allow client to use certain files.
-1 - No not apply any rules.
0 - Apply rules in cfg/pure_server_minimal.txt only.
1 - Apply rules in cfg/pure_server_full.txt and then
cfg/pure_server_whitelist.txt.
2 - Apply rules in cfg/pu
Sorry, which value do we pass to sv_pure to get sv_consistency back? -1 or
0? Is there a list of these values anywhere?
Thanks,
Kyle.
On 21 Mar 2013 16:06, "Fletcher Dunn" wrote:
> Right. That was actually the intention behind naming the new "fully
> impure" mode "sv_pure -1" (and not shifting
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