It would be a lot nicer if (item) spells were permanent, but only visible
with the appropriate holiday settings.
On Thu, Nov 7, 2013 at 12:52 AM, N-Gon ngongamedes...@gmail.com wrote:
- Fixed some items and spell attributes showing incorrect expiration times
I am not happy about this
On
I've been seeing that as well, but I thought it was just me. Apparently
not!
On Tue, Oct 23, 2012 at 6:36 PM, wickedplayer494 .
wickedplayer...@gmail.com wrote:
It's been documented:
http://forums.steampowered.com/forums/showthread.php?t=2972589
On Tue, Oct 23, 2012 at 5:35 PM, martin v
The way to do that would be to use a named brush entity that fills the
room, then hook touch and endtouch on it.
On Aug 12, 2012 1:05 PM, Chris Oryschak ch...@oryschak.com wrote:
Hey Guys,
I want to make a room in my trade server a safe zone where players cant
shoot/kill each other.
Another
Or you could just Not Play on servers that do Dumb Shit with chat colours
and let server popularity do it's thing.
On Fri, May 11, 2012 at 1:04 AM, dan needa...@ntlworld.com wrote:
On 10/05/2012 23:33, Eric Smith wrote:
To clarify: Players cannot use the custom colors. They are for
This entire feature/topic is a joke given how easily undesirables evade
bans by creating new accounts.
I've banned the same guy at least 20 times.
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Relevant to anger administration.
On Tue, Feb 14, 2012 at 8:49 PM, Frank ad...@gamerscrib.net wrote:
You damn right its relevant to server administration... this was within the
server update and pushed right thru my servers.
This hurts the direct purpose of my servers to the point I'm
mp_holiday_nogifts
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Looks like someone made another typo.
models/props_halloween_pumpkin_explode.mdl should be
models/props_halloween/pumpkin_explode.mdl
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On Tue, Oct 25, 2011 at 6:22 PM, Rob Liu robl...@gmail.com wrote:
Really appreciated the early notice. Please don't ever stop doing that : )
I second that :3
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I like the list, however I think people need to take the time to read,
comprehend, and most importantly make sure their topic is relevant to server
administration before clicking Send.
In the very first email thread about registering servers for gift drops, it
was clear to me that while
http://www.portal2sounds.com/663
On Tue, Oct 18, 2011 at 9:16 PM, Henry Goffin hen...@valvesoftware.comwrote:
Something went wrong when we pushed the button, we're very much aware. Stay
tuned...
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
http://www.portal2sounds.com/1231
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Restart Steam, that happens sometimes.
On Tue, Sep 27, 2011 at 8:46 AM, Marcel hlds_li...@vermasslt.de wrote:
Warning: Off Topic
I've just bought a 4-pack and clicked that I want the game for myself. The
intention was to get one of the four and the other three should be gifts for
friends.
That gets posted when the patch is released.
On Fri, Sep 2, 2011 at 5:43 PM, Michael mich...@polishedgeek.com wrote:
Changelog?
On Fri, Sep 2, 2011 at 5:41 PM, Eric Smith er...@valvesoftware.com
wrote:
We're going to release an optional (for servers) TF2 update in a little
while.
Version numbers don't change for optional updates.
If they did, they wouldn't be optional.
On Tue, Aug 16, 2011 at 1:25 AM, Svensk Ljud Ljus Produktion
i...@teaterljud.se wrote:
I would love to see new version numbers after big updates as this one.
Peter
Sweden
Its a known bug that hats will sometimes not show until the second time a
player hits a resupply cabnet.
There's a sourcemod plugin by EHG that fixes that.
This might be part of your problem with hats sometimes being visible.
On Aug 13, 2011 7:37 PM, Evan dumbd...@gmail.com wrote:
Hey everyone,
didn't find anything
by
him on the SM plugin list that fixes the hats (
http://www.sourcemod.net/plugins.php?cat=0mod=0title=author=ehgdescription=search=1
)
On Sat, Aug 13, 2011 at 7:44 PM, DarthNinja hlds-...@darthninja.com
wrote:
Its a known bug that hats will sometimes not show until
*Is there a way to prevent players from kicking or votekicking the replay
bot*
http://forums.alliedmods.net/showthread.php?p=1473391
On Tue, Aug 2, 2011 at 3:06 PM, clad iron cladi...@gmail.com wrote:
i've been gone for almost 2 weeks, but wanted to ask if this was fixed ?
From my
://forums.alliedmods.net/showthread.php?t=161586
On Tue, Aug 2, 2011 at 3:16 PM, DarthNinja hlds-...@darthninja.com
wrote:
*Is there a way to prevent players from kicking or votekicking the
replay
bot*
http://forums.alliedmods.net/showthread.php?p=1473391
On Tue, Aug 2, 2011 at 3:06 PM, clad iron
Actually, I believe that bots are immune to the built-in vote kick already
(they should be).
I could be wrong though.
On Tue, Aug 2, 2011 at 3:22 PM, DarthNinja hlds-...@darthninja.com wrote:
@Ross Bemrose:
Correct.
On Tue, Aug 2, 2011 at 3:20 PM, Ross Bemrose rbemr...@vgmusic.com wrote
. Justman i...@ian-justman.comwrote:
On 07/22/2011 16:46, DarthNinja wrote:
The July 20th update introduced a bug (feature?) so that Event Item Found
is
no longer fired.
Wiki page:
http://wiki.teamfortress.com/**wiki/July_20,_2011_Patchhttp://wiki.teamfortress.com/wiki/July_20,_2011_Patch
I've never tried this with a large group, but if the owner quits the group,
the owner title should pass to the next admin. How the next admin is
decided, I have no idea.
It might be worth testing with a small group: Demote everyone except the
owner and one admin, then have the owner leave the
The July 20th update introduced a bug (feature?) so that Event Item Found is
no longer fired.
Wiki page: http://wiki.teamfortress.com/wiki/July_20,_2011_Patch
Valve: Is this in fact a bug, or is it an intentional change?
I currently use the item found event in my public ranking/statistics
For what its worth, I'm getting crashes on my windows servers every 1-3
hours
On Thu, Jul 21, 2011 at 11:16 AM, Anthony Stoyanov a...@gaming.bg wrote:
First freeze for me too. Got this at the end of the screen :)
eb40-eb4e1000 rwxp 00:00 0
eb4e1000-eb50 ---p 00:00
Well aren't you SPECIAL!
On Thu, Jul 21, 2011 at 4:53 PM, Loïc PERY louloubi...@gmail.com wrote:
Got my server full running since 10h with 32 people: no crash
debian squeeze
2011/7/21 Eric Smith er...@valvesoftware.com
We're trying to investigate the crashes Linux servers are
You just install the sockets extension and the sourceirc plugin. It works
like a normal client and will connect to any irc server you tell it to.
There's even a config where you can set SourceIRC to log itself into the irc
server so it gets +v if your channel is set to +m.
On Mon, Jul 11, 2011
It's my understanding that if the server is on a custom map, you will get no
quickplay traffic until the map changes to a stock map.
I'd like to see Valve add a tick-box option for players to Allow custom
maps.
On Sun, Jul 10, 2011 at 7:39 PM, Sazpaimon sazpai...@x-cult.org wrote:
I believe it
It has to do with the increased_maxplayers server tag.
On Fri, Jun 24, 2011 at 2:53 AM, Ronny Schedel i...@ronny-schedel.dewrote:
Hello,
we are running a server with maxplayers set to 25, we have 1 reserved slot
which gets emptied all the time. We have set sv_visiblemaxplayers to 24.
The
Your tags have increased_maxplayers in them.
On Fri, Jun 24, 2011 at 1:58 PM, Saint K. sai...@specialattack.net wrote:
I'm not seeing any indication of the match system sending any players to
our servers.
Our tags read; sv_tags =
I'm seeing some crashes on my 32 player 2fort server (it looks like about 3+
today).
-- I sent this a while ago, but I got the Unable to deliver problem other
people are reporting with the list.
On Thu, Jun 9, 2011 at 11:22 PM, Tony Paloma drunkenf...@hotmail.comwrote:
Ya, 32 players. It's
Yes we can read your email Rigr.
---
Sent from my graphing calculator
On Fri, Jun 3, 2011 at 4:00 AM, RTL-Servers | Lee l...@rtl-servers.co.ukwrote:
Hello,
Yes everyone has a smart phone, stop spamming!
-Lee
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The replay system really needs to clean up after itself.
I'm getting tired of finding my web server's replays folder is at 2-4GB
because it still has files from over a week ago.
On Fri, May 27, 2011 at 2:47 PM, Eli Witt eliw...@gmail.com wrote:
Can we expect a fix for the .dmx file problem in
the demofiles or if there
is some sort of system that cleans up week old demos but our servers do
that
automatically.
-ics
28.5.2011 0:07, DarthNinja kirjoitti:
The replay system really needs to clean up after itself.
I'm getting tired of finding my web server's replays folder is at
2-4GB because
...@list.valvesoftware.com] On Behalf Of DarthNinja
Sent: Friday, May 27, 2011 8:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Replay issues
I've written something to delete old replay files, I'll post it to the list
shortly.
On Fri, May 27, 2011 at 8:36 PM, Eric
The servers would have been crashing because of the PREVIOUS untested
update.
On May 15, 2011 6:35 PM, Vince Batchelor dogmo...@metasheep.com wrote:
Would you rather they left the server crash in all weekend then? That
would have probably gotten complaints as well. This is a damned if
they do,
A cvar I'd like to see is something like replay_max_space to control an
upper limit on how much disk space to use for hosting replays.
Eg, replay_max_space 5000 to allow a 5GB quota as an upper hard cap that
wont be exceeded.
On Wed, May 11, 2011 at 4:46 AM, Nephyrin Zey
*Optional* updates?
I want some of what you're smoking!
On Mon, Apr 18, 2011 at 7:45 PM, Andres Pozos javato...@yahoo.es wrote:
Also OPTIONALS for css and dods isnt it? Because i can update them but
seems they arent mandatory.
We're getting ready to release a mandatory update for TF2
Gee, that's almost surprising.
On Thu, Apr 14, 2011 at 10:37 PM, DontWannaName! ad...@topnotchclan.comwrote:
Looks like MetaMod is broken on Windows. :(
On Thu, Apr 14, 2011 at 7:22 PM, DontWannaName! ad...@topnotchclan.com
wrote:
I hope its to ban bad admins from running servers. Im
For what its worth, my server population has been whining about lag for a
while now (though I haven't been able to get on and see for myself due to
time constants).
I've still been hearing complaints in the last day, though again I haven't
been able to get on myself.
My servers run on windows by
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