Re: [hlds_linux] Intel Quad-Core Xeon - problem with CPU load

2008-09-22 Thread en3my
PM Subject: Re: [hlds_linux] Intel Quad-Core Xeon - problem with CPU load yes, FPS jumping from 566 to 998, kernel is 2.6.24.3 hardened, 1000Hz timer, Core 2/never Xeon, sys_ticrate 1, TF2 war tickrate 66, public 33, pingboost 0 (not using pingboost, because kernel is boosted) rates at max

Re: [hlds_linux] Intel Quad-Core Xeon - problem with CPU load

2008-09-22 Thread Kveri
. - en3my www.2Po.eu - Original Message - From: Kveri [EMAIL PROTECTED] To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Sunday, September 21, 2008 6:54 PM Subject: Re: [hlds_linux] Intel Quad-Core Xeon - problem with CPU load yes

Re: [hlds_linux] Intel Quad-Core Xeon - problem with CPU load

2008-09-21 Thread TC
] On Behalf Of John Morgan Sent: 20 September 2008 23:08 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Intel Quad-Core Xeon - problem with CPU load Hello ppl, I've a huge problem with performance of my servers. I'm hosting arround 30 gameservers per 1 server, mostly CS 1.6, few CS:S

Re: [hlds_linux] Intel Quad-Core Xeon - problem with CPU load

2008-09-21 Thread Kveri
Try removing one processor. Btw I have 3 rigs, first: 2x dual-core xeon 5050, 8gb ddr 667MHz debian64 - sometimes lags, but I have mysql, apache and others stuff on this server, moving to dedicated server next month ;), second: 2x quad-core xeon E5335, 16gb ddr 667MHz, gentoo64 - hosting

Re: [hlds_linux] Intel Quad-Core Xeon - problem with CPU load

2008-09-21 Thread Marcel
Kveri schrieb: second: 2x quad-core xeon E5335, 16gb ddr 667MHz, gentoo64 - hosting 1000FPS CS, TF2 servers, 15 CS1.6 1000FPS servers (~100ppls at max), 2TF2 32 slot publics (always full) and 4 TF2 match servers, ~70% utilization, no lags no problem. Do you get stable 1000FPS when this

Re: [hlds_linux] Intel Quad-Core Xeon - problem with CPU load

2008-09-21 Thread Kveri
yes, FPS jumping from 566 to 998, kernel is 2.6.24.3 hardened, 1000Hz timer, Core 2/never Xeon, sys_ticrate 1, TF2 war tickrate 66, public 33, pingboost 0 (not using pingboost, because kernel is boosted) rates at max. Marcel wrote / napĂ­sal(a): Kveri schrieb: second: 2x quad-core

[hlds_linux] Intel Quad-Core Xeon - problem with CPU load

2008-09-20 Thread John Morgan
Hello ppl, I've a huge problem with performance of my servers. I'm hosting arround 30 gameservers per 1 server, mostly CS 1.6, few CS:S and CS:CZ. Allways when ~160-200 players play CPUs load jump from 30% to ~70-80% (suddenly all processes are using more power of CPU) and players get lags. No

Re: [hlds_linux] Intel Quad-Core Xeon - problem with CPU load

2008-09-20 Thread Midnight
My thought on this, if you are running 10+ servers with 500fps 100 tick then ya you are probably hitting the limits of the hardware in terms of context switching. I run a similar box and can't go more than about 30% cpu usage on it without problems with lag. John Morgan wrote: Hello ppl,

Re: [hlds_linux] Intel Quad-Core Xeon - problem with CPU load

2008-09-20 Thread Pawel
Hmm that something with game sourcecode :) I have the same configuration, but with only 1 CPU. I can hold about 180 players with 6 public CS 1.6 servers and 5 CS:S server (4 with TICK 100) Everything takes about 80% CPU but we don't feel any lagging on it. And tickrate in CS:S is stable and FPS

Re: [hlds_linux] Intel Quad-Core Xeon - problem with CPU load

2008-09-20 Thread William Warren
Pawel wrote: Hmm that something with game sourcecode :) I have the same configuration, but with only 1 CPU. I can hold about 180 players with 6 public CS 1.6 servers and 5 CS:S server (4 with TICK 100) Everything takes about 80% CPU but we don't feel any lagging on it. And tickrate in CS:S

Re: [hlds_linux] Intel Quad-Core Xeon - problem with CPU load

2008-09-20 Thread Midnight
I've done the CPU Core pinning thing, didn't help anything in my case. I don't think it is swapping cores that is the problem, it is just the ability to get CPU time in a stable and consistent rate with so many games swapping in/out of the CPU. I think less games with higher slot counts is