I believe the normal game "port" is for game-client's to communicate with
your server, and "steamport" is for your game-server to communicate with
the Steam network. If you do not explicitly specify ports, SRCDS will use
a default (such as 27015 for the normal game "port") or if that default is
al
Hey Jesse,
Thanks for the fast response & explanation on Valve logic. :) I've disabled
Source TV, so I guess I can keep that port and the steamport shut. Also
kudos to you for wrench!
Kr,
T
2014-07-24 12:31 GMT+02:00 Jesse Molina :
>
> Remember that srcds was written for Windows, and on Window
Remember that srcds was written for Windows, and on Windows, 26000
actually is in the ephemeral port range, because Microsoft.
Why Valve thought it was appropriate to run their servers in the
ephemeral range? Because potato.
On 7/24/14, 3:27, Jesse Molina wrote:
Unless I am mistaken, t
Unless I am mistaken, that's an "ephemeral" port, in that it's used for
outbound traffic only. So, I don't think you need to explicitly allow
inbound traffic to it, as long as you have a stateful firewall.
I believe that is true of both CLIENTPORT (+clientport) and STEAMPORT
(-steamport).
Hi guys,
I just got into srcds and set up my first cloud server using Mr Molina's
great wrench tool. Now that my vanilla L4D2 server is running, I was busy
configuring the firewall to allow clients to connect. I noticed the server
is accepting connections on port 26006 (opposed to -steamport 26005
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