Re: Using libtool via autotools causes linking problem on mingw

2013-11-08 Thread Panicz Maciej Godek
2013/11/8 Peter Rosin > On 2013-11-08 12:18, Panicz Maciej Godek wrote: > > 2013/11/8 Peter Rosin mailto:p...@lysator.liu.se>> > > > > The SDL library, for some obscure reason, has its own special > > take on that and prescribes that you should keep usi

Re: Using libtool via autotools causes linking problem on mingw

2013-11-08 Thread Panicz Maciej Godek
2013/11/8 Peter Rosin > The SDL library, for some obscure reason, has its own special take on that > and > prescribes that you should keep using main() even if you are doing a GUI > app. > I think the SDLmain library contains the real WinMain@16 entry point and > that > entry point in turn calls

Re: Using libtool via autotools causes linking problem on mingw

2013-11-08 Thread Panicz Maciej Godek
2013/11/8 Václav Zeman > The -mwindows switch says that your are compiling a Windows GUI > application, which implies WinMain() function. If you are not doing that, > remove the switch and (maybe) use -mconsole instead. See > http://gcc.gnu.org/onlinedocs/gcc/i386-and-x86_002d64-Windows-Options.h

Re: Using libtool via autotools causes linking problem on mingw

2013-11-07 Thread Panicz Maciej Godek
Hi, I did apply that change, i.e. replaced AM_LDFLAGS with slayer_LDADD and moved the definition to the end of the src/Makefile.am. The libtool is right now invoked this way: /bin/sh ../libtool --tag=CXX --mode=link g++ -D_GNU_SOURCE=1 -Dmain=SDL_main -Ic:/mingw/msys/1.0/include/SDL -Ic:/mingw/ms

Using libtool via autotools causes linking problem on mingw

2013-11-07 Thread Panicz Maciej Godek
Hi, For some time I've been trying to compile my framework for writing multimedia and 3d games in Guile Scheme on Windows/MinGW. The framework uses SDL library, and more details can be found here: https://puszcza.gnu.org.ua/projects/slayer After many issues with compiling Guile Scheme on MinGW, I'