2013/11/8 Peter Rosin
> On 2013-11-08 12:18, Panicz Maciej Godek wrote:
> > 2013/11/8 Peter Rosin mailto:p...@lysator.liu.se>>
> >
> > The SDL library, for some obscure reason, has its own special
>
> take on that and prescribes that you should keep usi
2013/11/8 Peter Rosin
> The SDL library, for some obscure reason, has its own special take on that
> and
> prescribes that you should keep using main() even if you are doing a GUI
> app.
> I think the SDLmain library contains the real WinMain@16 entry point and
> that
> entry point in turn calls
2013/11/8 Václav Zeman
> The -mwindows switch says that your are compiling a Windows GUI
> application, which implies WinMain() function. If you are not doing that,
> remove the switch and (maybe) use -mconsole instead. See
> http://gcc.gnu.org/onlinedocs/gcc/i386-and-x86_002d64-Windows-Options.h
Hi,
I did apply that change, i.e. replaced AM_LDFLAGS with slayer_LDADD and
moved the definition to the end of the src/Makefile.am. The libtool is
right now invoked this way:
/bin/sh ../libtool --tag=CXX --mode=link g++ -D_GNU_SOURCE=1
-Dmain=SDL_main -Ic:/mingw/msys/1.0/include/SDL
-Ic:/mingw/ms
Hi,
For some time I've been trying to compile my framework
for writing multimedia and 3d games in Guile Scheme
on Windows/MinGW.
The framework uses SDL library, and more details can be
found here: https://puszcza.gnu.org.ua/projects/slayer
After many issues with compiling Guile Scheme on MinGW,
I'