Hi.
Vlad Romascanu (LMC) wrote:
However, even if the transfer was block it will still pause on
terminal-count if DREQ is deasserted, no?
From manual:
The difference between Block and Demand is that once a Block transfer
is started, it runs until the transfer count reaches zero. DRQ only
needs
Hello.
Vlad Romascanu (LMC) wrote:
you (the SB) can always deassert DRQ and the DMAC
will actually check DRQ when reaching terminal-count, no?
Yes (even in auto-init I think, my docs are incomplete though), but how
to stop block DMA xfer when TC is not yet? I mean I can issue a Pause
command
Yes (even in auto-init I think, my docs are incomplete
though), but how
to stop block DMA xfer when TC is not yet? I mean I can issue
a Pause
command to DSP at any moment, and what DSP can do? Buffer the end
of the block?
Yes, that would be a sensible thing to do (buffer the end of the
Hi, Stas,
From manual: 0xD0:
After receiving this command, the DSP will cease to send out DMA
requests.
So, it seems that Pause also only pauses DRQ, which doesn't mean
a pause for block mode (BTW, are there any progs that uses DMA block
mode for sound? I know Doom uses demand mode, but
On Tue, 15 Jan 2002 12:03, Stas Sergeev wrote:
[snipped]
Hello.
pesarif wrote:
I've had mixed results with your new patches. In general, the code seems
to have gotten slower but works better.
What do you mean by code seems to have gotten slower? Slow execution
or slow sound? Or
Hello.
pesarif wrote:
I did all your patches at that URL (sound + serial) and got:
i.e. the serial patches required fuzzing and the DPMI patch failed. Using
dosemu 1.0.2.1. What I am doing wrong?
At least one thing: serial patches have nothing to do with sound stuff, so it
is not necessary
Hello.
pesarif wrote:
I got dropped from the list for a while (don't know why so I rejoined), did I
miss any other of your patches? If so, please send them to me.
No, I haven't posted any more due to a complete lack of interest.
But I have just uploaded a latest version to
On Tue, 1 Jan 2002 04:57, Oliver Ob wrote:
Stas Sergeev schrieb:
Oliver Ob wrote:
Hi Bart, please be so kind as to
What do you need? Sound support is incomplete anyway so not only Doom
is silent. Enjoy Wolf for now:)
What I need?
I would like to have some easy MOD player under
Stas Sergeev schrieb:
Oliver Ob wrote:
Hi Bart, please be so kind as to
What do you need? Sound support is incomplete anyway so not only Doom
is silent. Enjoy Wolf for now:)
What I need?
I would like to have some easy MOD player under dosemu.
that'S all.
--
*º¤., ¸¸,.¤º*¨¨¨*¤
Bart Oldeman schrieb:
Yes. But you don't need DOSEMU. It's nice to see that DOOM runs in DOSEMU
(even though without sound), but it's more of theoretical than of
practical value as native versions of DOOM have existed for Linux since
(at least) 1995. Indeed I went through all levels of Doom 1
Oliver Ob wrote:
Hi Bart, please be so kind as to
What do you need? Sound support is incomplete anyway so not only Doom
is silent. Enjoy Wolf for now:)
technically exlpain why no sound with DOS-DOOM
Quoting http://www.jsiinc.com/dl/SoundFX.txt:
---
Execution of an CLI or STI instruction causes
Hi,
[...]
independently of the CPU's frequency). If the program
reads several times
Yes, 4 times.
Typical delay technique. If you disassemble the DOS program you will
almost certainly see that it doesn't do anything with the values it reads
from the port. :) It needs this delay because
Sergeev [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, November 20, 2001 8:17 AM
To: [EMAIL PROTECTED]
Subject: Re: DMA-Sound support in dosemu
Oliver Ob wrote:
Now I already made some programs to work with sound: pv
(mp3 player),
iplay (stm player) some other utilities and some games
Stas Sergeev schrieb:
Oliver Ob wrote:
Now I already made some programs to work with sound: pv (mp3 player),
iplay (stm player) some other utilities and some games.
The fact that I don't have a sound card appears to be not a big problem: I
have
pc-speaker, and that just required
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