This just drops a buch of outdated information.
---
docs/shading.html | 104 +-
1 file changed, 2 insertions(+), 102 deletions(-)
diff --git a/docs/shading.html b/docs/shading.html
index a0bbe997c1b..0d61c9df3ea 100644
--- a/docs/shading.html
+++
On 05/13/2018 06:14 PM, Bas Nieuwenhuizen wrote:
-#define V_028808_X_0X00 0x00
-#define V_028808_X_0X05 0x05
-#define V_028808_X_0X0A 0x0A
-#define
On Sun, May 13, 2018 at 9:14 PM, Bas Nieuwenhuizen
wrote:
> radeonsi could pass them through but the enum changed between
> Gallium and Vulkan, so we have to translate.
>
> In progress I made the register defines a bit more readable.
>
> CC: 18.0 18.1
https://bugs.freedesktop.org/show_bug.cgi?id=106232
Roland Scheidegger changed:
What|Removed |Added
Status|NEW |RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=103852
--- Comment #20 from Bas Nieuwenhuizen ---
Does
https://patchwork.freedesktop.org/patch/222558/
fix the background rendering for you?
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https://bugs.freedesktop.org/show_bug.cgi?id=100430
--- Comment #18 from Bas Nieuwenhuizen ---
This should fix the rectangle in Mario Kart:
https://patchwork.freedesktop.org/patch/222558/
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radeonsi could pass them through but the enum changed between
Gallium and Vulkan, so we have to translate.
In progress I made the register defines a bit more readable.
CC: 18.0 18.1
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100430
---
On 12/05/18 19:40, Alejandro Piñeiro wrote:
From: Eduardo Lima Mitev
This function is equivalent to the linker.cpp
build_program_resource_list() but will extract the resources from NIR
shaders instead.
For now, only uniforms and program inputs are implemented.
v2: move from
Reviewed-by: Timothy Arceri
On 12/05/18 19:40, Alejandro Piñeiro wrote:
So it could be used by the GLSL and NIR linker.
v2: (Timothy Arceri)
* Moved from compiler to compiler/glsl
* Method renamed to link_util_add_program_resource
---
Reviewed-by: Timothy Arceri
On 12/05/18 19:40, Alejandro Piñeiro wrote:
Linker utilities common to the GLSL IR and NIR linker (the latter to
be used for ARB_gl_spirv).
We need to move it to a new header as the NIR linker doesn't need to
know about ir_variable, and
https://bugs.freedesktop.org/show_bug.cgi?id=105119
Bas Nieuwenhuizen changed:
What|Removed |Added
Status|NEW |RESOLVED
Hello Jan and Kai,
would be nice if this lands (have T-b from me).
Dieter
Am 13.05.2018 19:10, schrieb Jan Vesely:
Hi,
sorry for the delay. I thought maybe Emil is on holiday. I plan to
push this on Monday evening (EDT) if there is no response by then.
Jan
On Sun, May 13, 2018 at 3:56 AM,
https://bugs.freedesktop.org/show_bug.cgi?id=106504
Bug ID: 106504
Summary: vulkan SPIR-V parsing failed at
../src/compiler/spirv/vtn_cfg.c:381
Product: Mesa
Version: git
Hardware: Other
OS: All
On 14 May 2018 at 06:07, Bas Nieuwenhuizen wrote:
> This moves the extra queries to after the main query ended, instead
> of doing it after the begin and hence doing nesting.
>
> We also emit only (view count - 1) extra queries, as the main query
> is already there for
This moves the extra queries to after the main query ended, instead
of doing it after the begin and hence doing nesting.
We also emit only (view count - 1) extra queries, as the main query
is already there for the first view.
This fixes the CTS occasiionally getting stuck in
https://bugs.freedesktop.org/show_bug.cgi?id=106502
Fabian Maurer changed:
What|Removed |Added
Summary|Running game with wine |Running game with
Hi,
sorry for the delay. I thought maybe Emil is on holiday. I plan to push
this on Monday evening (EDT) if there is no response by then.
Jan
On Sun, May 13, 2018 at 3:56 AM, Kai Wasserbäch
wrote:
> Ping! Can somebody *please* commit this patch? It fixes an FTBFS,
Ugh... I know this worked correctly when I did it. I think the setjmp must
not have quite survived over of the refactors. I need to take a serious
look at out on Monday.
On May 13, 2018 09:02:24 Martin Pelikán wrote:
After bebe3d626e5, b->fail_jump is prepared after
https://bugs.freedesktop.org/show_bug.cgi?id=106502
Bug ID: 106502
Summary: Running game with wine fullscreen freezes the system
Product: Mesa
Version: git
Hardware: Other
OS: Linux (All)
Status: NEW
https://bugs.freedesktop.org/show_bug.cgi?id=105494
--- Comment #7 from almos ---
Here's a trace. I tried to capture the switch between showing only the top half
or the bottom half of the reflection, but it ran at 1fps even with minimum
graphics settings and capturing to a
https://bugs.freedesktop.org/show_bug.cgi?id=106480
--- Comment #11 from mais...@archlinux.us ---
The patches seem to have fixed the issue for me :)
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Quoting Michel Thierry (2018-05-11 16:07:55)
> On 5/11/2018 5:43 AM, Mika Kuoppala wrote:
> > Chris Wilson writes:
> >
> >> Quoting Mika Kuoppala (2018-05-11 10:56:49)
> >>> Michel Thierry writes:
> >>>
> Factor in clear values wherever
Ping! Can somebody *please* commit this patch? It fixes an FTBFS, has two T-b
and one A-b.
Kai Wasserbäch wrote on 07.05.2018 16:48:
> Jan Vesely wrote on 02.05.2018 22:38:
>> On Wed, 2018-05-02 at 18:38 +0200, Kai Wasserbäch wrote:
>>> [...]
>>
>> Thank for looking into this. We probably need
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