On 12/19/2011 02:56 PM, Eric Anholt wrote:
On Mon, 19 Dec 2011 13:47:42 -0700, Brian Paul wrote:
GL_TEXTURE_1D_ARRAY is never a legal target for glTexImage3D. This was
probably copy&paste code from the _mesa_store_teximage2d() function above.
Radeon and intel use texstore3d for all our TexIm
On Mon, 19 Dec 2011 13:47:42 -0700, Brian Paul wrote:
> GL_TEXTURE_1D_ARRAY is never a legal target for glTexImage3D. This was
> probably copy&paste code from the _mesa_store_teximage2d() function above.
Radeon and intel use texstore3d for all our TexImage* storage. Though
it does look like we
GL_TEXTURE_1D_ARRAY is never a legal target for glTexImage3D. This was
probably copy&paste code from the _mesa_store_teximage2d() function above.
---
src/mesa/main/texstore.c |5 -
1 files changed, 0 insertions(+), 5 deletions(-)
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texs