have some starting point within the mesa source.
regards
Andreas Pokorny
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;with your hardware. Which chipset and board is this?
> I am using SOC S3C6410 .
> thanking you
regards
Andreas Pokorny
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Hi,
Has anybody yet thought about implementing a pipe driver for gallium
using the d3d 9 api of windows?
How much effort would it take?
Why?
Targeting EGL with es and vg, mesa seems to become THE khronos sdk.
Nobody else seems to have a heart for poor developers that have to
develop portable softw
Hi,
2009/9/16 José Fonseca :
> On Wed, 2009-09-16 at 08:51 -0700, Nicolas Capens wrote:
>> [...]
>> So could anyone explain to me how to glue the pieces together? Is it
>> even supposed to be possible with this release, and if not what would
>> it take?
>
> We support building a drop-in replacemen
Hello,
2009/8/16 Zack Rusin :
> [...]
> Yes, the code required to actually read/rasterize and render glyphs is
> missing. So basically the entire api_text.c would need to be implemented.
> What's in there was basically done to pass the VG conformance setters/getters
> tests, but once it was decid
Hi there,
I saw that the openvg state tracker already implements version 1.1 The
code is only deactivated by the OpenVG main API header provided in the
master branch. Is there anything missing in the implementation?
kind regards
Andreas Pokorny