[Mesa3d-dev] Support for OpenVG gpus

2013-02-09 Thread Andreas Pokorny
have some starting point within the mesa source. regards Andreas Pokorny -- Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http

Re: [Mesa3d-dev] to Implement on new GPUs

2010-04-18 Thread Andreas Pokorny
;with your hardware. Which chipset and board is this? > I am using SOC  S3C6410 . > thanking you regards Andreas Pokorny -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Spe

[Mesa3d-dev] Gallium on top of dx9

2009-09-17 Thread Andreas Pokorny
Hi, Has anybody yet thought about implementing a pipe driver for gallium using the d3d 9 api of windows? How much effort would it take? Why? Targeting EGL with es and vg, mesa seems to become THE khronos sdk. Nobody else seems to have a heart for poor developers that have to develop portable softw

Re: [Mesa3d-dev] Compiling Gallium3D on Windows

2009-09-16 Thread Andreas Pokorny
Hi, 2009/9/16 José Fonseca : > On Wed, 2009-09-16 at 08:51 -0700, Nicolas Capens wrote: >> [...] >> So could anyone explain to me how to glue the pieces together? Is it >> even supposed to be possible with this release, and if not what would >> it take? > > We support building a drop-in replacemen

Re: [Mesa3d-dev] OpenVG-1.1 support disabled

2009-08-17 Thread Andreas Pokorny
Hello, 2009/8/16 Zack Rusin : > [...] > Yes, the code required to actually read/rasterize and render glyphs is > missing. So basically the entire api_text.c would need to be implemented. > What's in there was basically done to pass the VG conformance setters/getters > tests, but once it was decid

[Mesa3d-dev] OpenVG-1.1 support disabled

2009-08-16 Thread Andreas Pokorny
Hi there, I saw that the openvg state tracker already implements version 1.1 The code is only deactivated by the OpenVG main API header provided in the master branch. Is there anything missing in the implementation? kind regards Andreas Pokorny