http://bugs.freedesktop.org/show_bug.cgi?id=23774
--- Comment #7 from Geir Ove Myhr gom...@gmail.com 2009-09-17 12:40:22 PST
---
(In reply to comment #6)
Geir, could you test this patch?
Tested. With the patch, the test program gets new random numbers every new
second, so the patch
http://bugs.freedesktop.org/show_bug.cgi?id=23774
Ian Romanick i...@freedesktop.org changed:
What|Removed |Added
Status|NEW |RESOLVED
http://bugs.freedesktop.org/show_bug.cgi?id=23774
--- Comment #6 from Ian Romanick i...@freedesktop.org 2009-09-16 16:51:11
PST ---
Created an attachment (id=29610)
-- (http://bugs.freedesktop.org/attachment.cgi?id=29610)
glx: Use initstate_r / random_r instead of corrupting global random
http://bugs.freedesktop.org/show_bug.cgi?id=23774
Ian Romanick i...@freedesktop.org changed:
What|Removed |Added
AssignedTo|i...@freedesktop.org |mesa3d-
http://bugs.freedesktop.org/show_bug.cgi?id=23774
--- Comment #5 from Brian Paul brian.e.p...@gmail.com 2009-09-15 11:43:26
PST ---
Ugh! That would explain some weirdness I saw a while back when debugging an
app that used random numbers. Can we just get rid of the srandom() call and be