This is good. I have been looking forward to seeing something like
this for a while.
I'd be cool however, to dump a *real* python function into a vertex
shader and let it do real mesh deformations. I know, it would be hard
to validate if it wasn;t doing some crazy stuff. Of course, with new
(ie so
Well, I've been starting working on a pyglet backend but it is
currently painfully slow mainly because I do not know enough of the
matplotlib internal machinery to really benefit from it. In the case
of glumpy, the use of texture object for representing 2d arrays is a
real speed boost si