Oh, yeah, I should fix it to just spawn one. I made the mistake of only
testing it with single target attacks
On Thu, Nov 24, 2022, 6:56 PM Ralph Versteegen via Ohrrpgce <
ohrrpgce@lists.motherhamster.org> wrote:
> This is a nice feature.
> But I notice that it spawns an enemy for each hit on eac
This is a nice feature.
But I notice that it spawns an enemy for each hit on each target, e.g. 2
hits each on 3 targets spawns 6 enemies. Enemy's "spawn on [non]elemental
hit" settings act the same way, but each each enemy has independent
settings for spawn it makes sense for them to all be trigger
james
2022-10-23 18:01:19 -0700 (Sun, 23 Oct 2022)
62
Add feature to spawn an arbitrary enemy directly from a weapon
---
U wip/attackedit.bas
U wip/bmod.rbas
U wip/common.rbas
U wip/loading.rbas
U wip/udts.bi
U wip/whatsnew.txt
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Ohrrpgce m