Running any of the debug programs through dependencywalker comes up with the
error that
MSVCP80D.DLL Error Opening File. The System cannot find the specified file ( 2).
But the file can be located here:
C:\WINDOWS\WinSxS\x86_Microsoft.VC80.DebugCRT_1fc8b3b9a1e18e3b_8.0.50727.42_x-ww_f75eb16c
Jan, I looked at GLEW after I wrote my original post. I was about to download
and use when I figured out an easier way. I essentially followed robert's
advise (thanks rob!).
NOTE: In my case, I would also need to recompile GLEW to use multiple
threads/context (which also require installing
NPOT = non-power-of-two
POT = power-of-two
Since my card does not support NPOT textures, can I create a POT texture but
command the renderTargetImplemtation to only render to a specific region of the
texture.
For example, if my texture if 512x512 (i.e POT texture) and my viewport is
320x240
I was able to use a POT texture after all with the renderTargetImplementation
of camera (as I mentioned in my last post).
All is well with the world once again.
Thanks everyone.
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Hi all,
I'd like to announce the initial availability of osgBoostPython, a very
work-in-progress python wrapping of OSG.
The project is on Google Code here:
http://code.google.com/p/osgboostpython/
Seeing how osgSwig had its problems wrapping recent versions of OSG, and
wanting to do
Hi,
I'm writing a class to get an osg Viewer working from the JUCE framework
(http://www.rawmaterialsoftware.com/juce/)
I've attached the class, things seem to work ok, i can see my node with a mesh
object, expect that the mouse events aren't working.
I'm initializing this class from my main
Hi,
I found the issue :)
Seems juce was interfering with the update with frame();
So had to request a full juce::repaint().
Cheers,
Terrence
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