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On 11/08/2010 04:52 PM, Roberto Garrido wrote:
> Hi,
>
> We are looking for alternatives for crowd rendering with OSG. For the moment,
> we have only found academic information, not actual implementations using
> OSG. We have found out Geopostors, w
Hi,
I did a test with current svn and with the following settings:
> OSG_WINDOWING_SYSTEM to "Cocoa"
> OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX to "imageio"
> CMAKE_OSX_SYSROOT = /Developer/SDKs/MacOSX10.6.sdk
it compiled fine and osgviewer is working as expected even in 64bit.
What version of osg are
Hi everybody, I' m trying to build OSG under
Mac OS X 10.6.4 using 64 bit Xcode based build (cmake generated)
The compilation goes well apart from QT problems.
when running osgviewer I got the same error reported in this thread:
View::setUpViewAcrossAllScreens() : Error, no WindowSystemInter
Hello all,
I posted this in the 3rd party Forum, but upon reading it over I realized my
questions pertain to OSG despite using osgART as well. I apologize for the
double post.
I'm having trouble understanding how to use Line Segment intersection in my
situation. From the way I understand it, m
Hello all,
I'm having trouble understanding how to use Line Segment intersection in my
situation. From the way I understand it, my scene graph currently looks like
this:
[Image: http://img254.imageshack.us/img254/5669/myscene.gif ]
What I want to do is use my pen/wand to intersect geometry in t
Hi everyone,
I am working on a system to drag and drop shapes into the scenegraph in a Qt
application. I have the ability to drag shapes from a list widget into the
QOSGWidget and then render the shape at (0, 0, 0). What I would like to do is
modify this to attach the shape to the mouse so the
On 11/11/2010 2:20 AM, Robert Osfield wrote:
> I do also wonder if we as community need to start kicking up a fuss
> about how crap the Intel drivers are and that they need to fix them.
> Bad PR sometimes can force companies to get off there backside.
Last I knew, the Intel GMA drivers, while no
Hi robert
the first approch seems interesting ...
i will see what i can do
thanks again
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Hi Martin.
2010/11/11 "Martin Großer" :
> is it possible to texture a osg::HeightField?
An osg::HeightField is just height field, it knows absolutely nothing
about state, let alone texturing, it's just meant to be a very simple
data structure for storing a height field.
If you want to render a h
Hi John,
I'm afraid it's too long ago that I wrote the .osga plugin to remember
all the details about it. I believe it should support reading all
imagery and 3d models that can be read from istream. Have a look at
the osgarchive example to see how it packs the data.
Robert.
On Thu, Nov 11, 201
Hi Issam,
On Thu, Nov 11, 2010 at 7:14 AM, issam boughanmi wrote:
> is there any mechanism to protect assets included in osga archive file that
> prevent the final user from extracting the archive content
There is no mechanism in any of the OSG libraries or plugins for implement DRM.
However,
Hi Brad,
You are trying to use the DatabasePager outside it's intended usage
model so you'll be right on the bleeding edge, and likely to have to
roll your sleeves up and work out how the internals work and how to
add what extra features are required to achieve what you want. It may
even be that
HI Ted,
This problem screams out driver bug. What to do about crap drivers?
Hassle ASUS and Intel for screwing up your machine and wasting your
time. Perhaps even send the machine back as not being fit for
purpose. It really is pretty appalling that Intel keeps pushing out
such bad drivers year
Hi Robert,
The easist way to have precise control over the projection and view
matrix is to not use the low level OSG inbuilt stereo, and implement
it yourself using two viewer slave camera, one for each eye.
It's my plan to deprecate the low level stereo support in the OSG and
replace it with sl
Hi Robert,
I've never used OpenCSG so I can't comment on this specifically, but I
would recommend you look into what OpenCSG is doing in it's render
method - i.e. is it stencil buffer based approach? The OSG supports
this natively so it might just be easier to use the OSG to do this.
i.e. work ou
Hello,
is it possible to texture a osg::HeightField?
Cheers
Martin
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Hi,
I want to put textures and geometry files to one "archive" file.
I looked at osga plugin, but I am not sure if it can be used for such a
purpose. If I read particular geometry file from osga, it may trigger loading
of a texture that is used by the geometry (e.g. standard material texture).
W
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