Hi,
I'll be there too.
Luc
Luc FRAUCIEL - BRGM
Unité Calcul, 3D et réalité virtuelle
Service Systèmes et Technologies de l'Information
3, av C. Guillemin BP 36009 - 45060 Orléans Cedex 2, France
Tél. 02 38 64 35 65
Fax 02 38 64 39 70
> -Message d'origine-
> De : [EMAIL PROTECTED]
>
> -Message d'origine-
> De : [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] De la
> part de Jean-Sébastien Guay
> Envoyé : mercredi 23 avril 2008 15:39
> À : OpenSceneGraph Users
> Objet : [osg-users] Active stereo support in OSG?
>
> Hi everyone,
Hi Jean-Sebastian
>
> I'd like to ask
up you have. Thanks for the hint on the
> left-right field swap issue. I've seen this as well, although
> it's only ever occured on the 2nd GPU on the fx4500x2. I'll
> take you hint about the drivers and dig a bit.
>
> -bob
>
> > Frauciel Luc wrote:
>
Hi all,
I'm currently developping VRJuggler/OSG apps, based on osgUtil::SceneView.
I'm considering using osgViewer::CompositeViewer instead.
Does someone have an experience of porting a VRJ/SceneView app to VRJ/osgViewer
? (I've seen an old thread in the list but no follow up).
I'm looking for h
I've done something like that.
Each time I change the text, I recompute the geometry (quad) based on the
Text's Drawable getBound().
It works for plane aligned text (xy, xz or yz). If you want to do that for
screen aligned text, you'll probably have to look osgText code to have the
exact size of
Hi Ilia,
I recently add support for reading and writing osgTerrain::NoDataValue in .ive
plugin, but I didn't have the time to add it in .osg.
What is going amiss, is that it is not implemented at all :) but it should be
quite staight forward to do it
Be also aware that even if gdal and osgTerra
Hi,
This summer, a problem have been spotted and solved about .osg format, and the
use of Qt that modify C locale
http://groups.google.com/group/osg-users/browse_thread/thread/f5a53aaeed71b585/2b0454460d959e2d?lnk=gst&q=qt+locale#2b0454460d959e2d
I've got a similar problem with DAE plugin.
Howev
Hi Andreas,
What graphic card are you using ?
QUAD_BUFFER stereo should work on Nvidia Quadro or ATI FireGL cards, but NOT
on basic Nvidia or ATI cards.
For that you'll need Nvidia stereo drivers, that are loosely maintained. Don't
know if there is an equivalent on ATI.
ANAGLYPHIC, HORIZONTAL_
>-Message d'origine-
>De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part
>> > I'm using an old-fashioned GeForce FX 5900 XT. I will try it with
>> > the newest Nvidia driver hoping that helps.
>>
>> It will not help. Stereo (quad buffer mode) works *only* with nVidia
>> Quadro
>De : Robert Osfield
>Hi Luc,
Hi Robert,
>On 7/23/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
>> My best guess is that osgViewer is not detecting the need for the
>> stencil buffer that is required for vertical interlacing. This
should
>> be straight forward to fix.
>
>This was the case s
> -Message d'origine-
> Objet : Re: [osg-users] Question about osgSim::OverlayNode behaviour
>
> Hi Luc,
>
> On 8/9/07, Frauciel Luc <[EMAIL PROTECTED]> wrote:
> > When using an OverlayNode to project a flat polygon on a
> DEM, the polygon is
>2) I got errors coming from include of missing files : osg/Config and
>OpenThreads/Config. I'm not pretty familiar with these but while looking at
>their content inside my OpenSceneGraph 2.6.1 distribution it seems that they
>are normally generated by CMake.
Since 2.7.something I guess, there
Hi Joan,
I'm using osgManipulator with vrjuggler and it works quite well.
You juste have to create a dummy osgGA::GUIActionAdapter en create a
osgGA::GUIEventAdapter that maps VRJuggler events.
I recently introduce the possibility in PointerInfo to use a VR device instead
of a mouse.
Beware tha
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