Hi Gordan,
Multitexturing would apply if the scorch marks are permanent. In my situation I
want to fire several gun rounds and only display a scorch mark where the wall
was hit. Then they would fade out over time.
I think this is usually done by adding a extra quad slightly in front of the
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-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Guy
Volckaert
Sent: Friday, May 15, 2009 9:21 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Decals on terrain
Hi,
Anyone has a good example on how to
Hi,
Anyone has a good example on how to render decals on a terrain (for scorch
mark, tracks, etc). For example, I want to put a scorch mark on a wall of a
building, but I don't want it to potrude over the edges of the wall; it should
be clipped to the edge of the wall.
Any idea or (better yet)
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