The way I've come to look at RenderBins...
The bin details are instructions to the CullVisitor. As the CullVisitor
walks your scene graph during the cull traversal, it uses these values to
build a render graph. (You could say, then, that the structure of this
render graph is specified or implied
Whoops, forgot to attach.
MONDAY... *sigh*
On Mon, 2008-11-03 at 09:48 -0500, Jeremy Moles wrote:
> Here's a quick example you can use to play around with RenderBin
> settings; notice how you can make one object appear "on top" of another,
> just by changing the binNum.
>
> I'm not sure if this
Here's a quick example you can use to play around with RenderBin
settings; notice how you can make one object appear "on top" of another,
just by changing the binNum.
I'm not sure if this is a worth examples addition, but perhaps.
On Mon, 2008-11-03 at 15:19 +0100, Peter Wraae Marino wrote:
> tha
thanks, this helped.
the nested makes perfect sense..
i'm on track again,
once again thanks,
peter
On Mon, Nov 3, 2008 at 3:06 PM, Lionel Lagarde <[EMAIL PROTECTED]>wrote:
> Hi Peter,
>
> Peter Wraae Marino wrote:
>
> Hi Users,
>
> trying to clarify some specs on the renderbin, perhaps someone
Hi Peter,
Peter Wraae Marino wrote:
Hi Users,
trying to clarify some specs on the renderbin, perhaps someone
could help:
what I'm assuming:
-there are two default renderbins created at startup "RenderBin"
and "DepthSortedBin"
-"DepthSortedBin" is always render after "RenderB
Hi Peter,
> what I'm asking:
> -if an object has a parent osg::Group that has been set to "RenderBin" with
> a value of 10 and the object itself uses
> "RenderBin" with a value of 20 then which is used?
>
I think the object should be rendered after its parent, no matter whose bin
number is great
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