Ah, ye olde brute force supersampling :)
On Apr 21, 2008, at 3:55 PM, cyrille henry wrote:
> hello,
> it's possible to render your geos in a 2048*1532 frambuffer, then
> use this as a texture.
> render this texture throw a shader that average 4 pixels in 1 in
> order to anti-alias this textu
hello,
it's possible to render your geos in a 2048*1532 frambuffer, then use this as a
texture.
render this texture throw a shader that average 4 pixels in 1 in order to
anti-alias this texture to a 1024x768 window.
cyrille
marius schebella a écrit :
> I am still not sure, how I should do it.
I am still not sure, how I should do it. (or if it is possible at all).
I am rendering 100s of geos into a gemframebuffer once. and then put it
on a plane to use as a background image.
I would not know where I could apply any antialiasing, because I am not
dealing with textures before they are g
Ah, am sorry, I did not see antialiased texture. I redact my
statement. However if you are rendering geometry to a gem framebuffer
(render to texture, you should be able to antialias BEFORE rendering
to the FBO, which if things work correctly, should result in
antialiased contents within th
Not for an FBO. Nvidia has an extension to do this, but I only recently got
the hardware to test it (and that hardware is in use as you know).
On Mon, Apr 21, 2008 at 1:02 PM, vade <[EMAIL PROTECTED]> wrote:
> Alternatively if your render supports multisampling you could do a
> GEM_glEnable(GL_M
Alternatively if your render supports multisampling you could do a
GEM_glEnable(GL_MULTISAMPLE_ARB) or GL_MULTISAMPLE, assuming it is
enabled for the contexts pixel format, but that would be a good
solution..
youd have to use glDefine(GL_MULTISAMPLE_ARB) however :)
On Apr 21, 2008, at 12:3
Hey Marius,
I think FSAA only happens on the final render...
Perhaps there is some shader cmd to AA a pix_?
maybe a hypothetical pix_antialias could be useful? (but slow on the
CPU) seems problem for a shader to me.
.b.
marius schebella wrote:
> hi,
> is there a way to get an antialiased textur
hi,
is there a way to get an antialiased texture into gemframebuffer?
marius.
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