Stuart Henderson schrieb am 19.05.2014 23:23:
> On 2014/05/19 18:07, Nils R wrote:
>> >> # some source files contain a BOM which gcc 4.2.1 can't handle
>> >
>> > If that's the only reason for using a gplv3 GCC, can these files just
>> > be patched instead? Alternatively, how does clang handle the
On 2014/05/19 18:07, Nils R wrote:
> >> # some source files contain a BOM which gcc 4.2.1 can't handle
> >
> > If that's the only reason for using a gplv3 GCC, can these files just
> > be patched instead? Alternatively, how does clang handle them?
> >
>
> clang fails to build because of some pro
On Mon, May 19, 2014 at 06:07:27PM +0200, Nils R wrote:
> Stuart Henderson schrieb am 19.05.2014 15:57:
>
> > On 2014/05/19 15:22, Nils R wrote:
> >> Hi ports@,
> >>
> >> i'm currently porting the game engine for jagged alliance 2 [1]
> >> to openbsd. If i clone the repository and do
> >>
> >>
Stuart Henderson schrieb am 19.05.2014 15:57:
> On 2014/05/19 15:22, Nils R wrote:
>> Hi ports@,
>>
>> i'm currently porting the game engine for jagged alliance 2 [1]
>> to openbsd. If i clone the repository and do
>>
>> # pkg_add sdl gmake gcc g++
>> $ CC=egcc CXX=eg++ gmake
>>
>> th
On 2014/05/19 15:22, Nils R wrote:
> Hi ports@,
>
> i'm currently porting the game engine for jagged alliance 2 [1]
> to openbsd. If i clone the repository and do
>
> # pkg_add sdl gmake gcc g++
> $ CC=egcc CXX=eg++ gmake
>
> the program builds and runs fine. It also ships with unitte
On Mon, May 19, 2014 at 3:22 PM, Nils R wrote:
> Hi ports@,
>
> i'm currently porting the game engine for jagged alliance 2 [1]
> to openbsd. If i clone the repository and do
>
> # pkg_add sdl gmake gcc g++
> $ CC=egcc CXX=eg++ gmake
>
> the program builds and runs fine. It also ships wi
Hi ports@,
i'm currently porting the game engine for jagged alliance 2 [1]
to openbsd. If i clone the repository and do
# pkg_add sdl gmake gcc g++
$ CC=egcc CXX=eg++ gmake
the program builds and runs fine. It also ships with unittests,
which all pass. However, i now tried to build a