Re: Problems linking again stdc++ and estdc++

2014-05-19 Thread Nils R
Stuart Henderson schrieb am 19.05.2014 23:23: > On 2014/05/19 18:07, Nils R wrote: >> >> # some source files contain a BOM which gcc 4.2.1 can't handle >> > >> > If that's the only reason for using a gplv3 GCC, can these files just >> > be patched instead? Alternatively, how does clang handle the

Re: Problems linking again stdc++ and estdc++

2014-05-19 Thread Stuart Henderson
On 2014/05/19 18:07, Nils R wrote: > >> # some source files contain a BOM which gcc 4.2.1 can't handle > > > > If that's the only reason for using a gplv3 GCC, can these files just > > be patched instead? Alternatively, how does clang handle them? > > > > clang fails to build because of some pro

Re: Problems linking again stdc++ and estdc++

2014-05-19 Thread Juan Francisco Cantero Hurtado
On Mon, May 19, 2014 at 06:07:27PM +0200, Nils R wrote: > Stuart Henderson schrieb am 19.05.2014 15:57: > > > On 2014/05/19 15:22, Nils R wrote: > >> Hi ports@, > >> > >> i'm currently porting the game engine for jagged alliance 2 [1] > >> to openbsd. If i clone the repository and do > >> > >>

Re: Problems linking again stdc++ and estdc++

2014-05-19 Thread Nils R
Stuart Henderson schrieb am 19.05.2014 15:57: > On 2014/05/19 15:22, Nils R wrote: >> Hi ports@, >> >> i'm currently porting the game engine for jagged alliance 2 [1] >> to openbsd. If i clone the repository and do >> >> # pkg_add sdl gmake gcc g++ >> $ CC=egcc CXX=eg++ gmake >> >> th

Re: Problems linking again stdc++ and estdc++

2014-05-19 Thread Stuart Henderson
On 2014/05/19 15:22, Nils R wrote: > Hi ports@, > > i'm currently porting the game engine for jagged alliance 2 [1] > to openbsd. If i clone the repository and do > > # pkg_add sdl gmake gcc g++ > $ CC=egcc CXX=eg++ gmake > > the program builds and runs fine. It also ships with unitte

Re: Problems linking again stdc++ and estdc++

2014-05-19 Thread David Coppa
On Mon, May 19, 2014 at 3:22 PM, Nils R wrote: > Hi ports@, > > i'm currently porting the game engine for jagged alliance 2 [1] > to openbsd. If i clone the repository and do > > # pkg_add sdl gmake gcc g++ > $ CC=egcc CXX=eg++ gmake > > the program builds and runs fine. It also ships wi

Problems linking again stdc++ and estdc++

2014-05-19 Thread Nils R
Hi ports@, i'm currently porting the game engine for jagged alliance 2 [1] to openbsd. If i clone the repository and do # pkg_add sdl gmake gcc g++ $ CC=egcc CXX=eg++ gmake the program builds and runs fine. It also ships with unittests, which all pass. However, i now tried to build a