Here's a quick and dirty port of return to castle wolfenstein which
was just open sourced a few days ago. It's i386 only right now due
to the codebase.
There's a few problems that I've noticed so far:
- the game uses oss for sound but it doesn't work for some reason.
seems to be related to eit
On Thursday 19 August 2010 20:55:50 Jolan Luff wrote:
> On Thu, Aug 19, 2010 at 03:46:30PM +0200, Sebastian Reitenbach wrote:
> > Haven't tried yet to run this version, but I think you should probably
> > use INSTALL_PROGRAM in the do-install step.
>
> I purposely changed it from INSTALL_PROGRAM so
On Thu, Aug 19, 2010 at 09:32:14PM +0300, Antti Harri wrote:
> On Thursday 19 August 2010 20:55:50 Jolan Luff wrote:
> > On Thu, Aug 19, 2010 at 03:46:30PM +0200, Sebastian Reitenbach wrote:
> > > Haven't tried yet to run this version, but I think you should probably
> > > use INSTALL_PROGRAM in th
On 2010/08/19 15:46, Sebastian Reitenbach wrote:
> Also I am not sure whether the SHARED_ONLY is superfluous since its only for
> i386 anyways.
it's not superfluous.
On Thursday 19 August 2010 08:55:21 pm Jolan Luff wrote:
> On Thu, Aug 19, 2010 at 09:32:14PM +0300, Antti Harri wrote:
> > On Thursday 19 August 2010 20:55:50 Jolan Luff wrote:
> > > On Thu, Aug 19, 2010 at 03:46:30PM +0200, Sebastian Reitenbach wrote:
> > > > Haven't tried yet to run this version
Excerpts from Jolan Luff's message of Thu Aug 19 03:34:24 -0700 2010:
> On Wed, Aug 18, 2010 at 08:09:12PM -0700, Jolan Luff wrote:
> > Here's a new version of the port.
> >
> > - sound now works (tested w/azalia)
> > - now installs w/debugging symbols
> > - pkgname fixed (1.31->1.41)
>
> Another
On Fri, Aug 20, 2010 at 01:29:30AM -0700, Ryan Freeman wrote:
> btw have you already started on any ports for the enemy territory src
> archive yet? if not i was thinking of applying some of your hard
> work here to that and see if we can't have both
I haven't looked at it yet. I want to rework t
Jolan Luff wrote:
Here's a quick and dirty port of return to castle wolfenstein which
was just open sourced a few days ago. It's i386 only right now due
to the codebase.
There's a few problems that I've noticed so far:
- the game uses oss for sound but it doesn't work for some reason.
seems
On Sun, Aug 15, 2010 at 12:41:40AM -0700, Jolan Luff wrote:
> Here's a quick and dirty port of return to castle wolfenstein which
> was just open sourced a few days ago. It's i386 only right now due
> to the codebase.
>
> There's a few problems that I've noticed so far:
>
> - the game uses oss f
Jolan Luff wrote:
Here's a quick and dirty port of return to castle wolfenstein which
was just open sourced a few days ago. It's i386 only right now due
to the codebase.
There's a few problems that I've noticed so far:
- the game uses oss for sound but it doesn't work for some reason.
seems
On Sun, Aug 15, 2010 at 04:24:51PM +0200, Sebastian Reitenbach wrote:
> Jolan Luff wrote:
> >Here's a quick and dirty port of return to castle wolfenstein which
> >was just open sourced a few days ago. It's i386 only right now due
> >to the codebase.
> >
> >There's a few problems that I've noticed
On Sun, Aug 15, 2010 at 04:24:51PM +0200, Sebastian Reitenbach wrote:
> Jolan Luff wrote:
> It crashes on startup, it shortly switches to the 640x480 resolution,
> screen goes blank, I see the mouse arrow, then it crashes. Its on my
> libretto u100. Intel graphics card.
I'm not totally sure wh
On Sun, Aug 15, 2010 at 03:05:42PM +, Jacob Meuser wrote:
> not looked at the code, but this looks like quake startup messages.
> you can probably steal the sndio backend from games/quake.
Thanks for the pointer. This is actually quake3-based but the sound
code still looks mostly the same.
Excerpts from Jolan Luff's message of Sun Aug 15 12:06:52 -0700 2010:
> On Sun, Aug 15, 2010 at 04:24:51PM +0200, Sebastian Reitenbach wrote:
> > Jolan Luff wrote:
> > It crashes on startup, it shortly switches to the 640x480 resolution,
> > screen goes blank, I see the mouse arrow, then it crash
On Sun, Aug 15, 2010 at 12:10:22PM -0700, Jolan Luff wrote:
> On Sun, Aug 15, 2010 at 03:05:42PM +, Jacob Meuser wrote:
> > not looked at the code, but this looks like quake startup messages.
> > you can probably steal the sndio backend from games/quake.
>
> Thanks for the pointer. This is ac
Excerpts from Sebastian Reitenbach's message of Sun Aug 15 07:24:51 -0700 2010:
> Jolan Luff wrote:
> > Here's a quick and dirty port of return to castle wolfenstein which
> > was just open sourced a few days ago. It's i386 only right now due
> > to the codebase.
> >
> > There's a few problems tha
Ryan Freeman wrote:
Excerpts from Sebastian Reitenbach's message of Sun Aug 15 07:24:51 -0700 2010:
Jolan Luff wrote:
Here's a quick and dirty port of return to castle wolfenstein which
was just open sourced a few days ago. It's i386 only right now due
to the codebase.
There's a few p
Here's a new version of the port.
- sound now works (tested w/azalia)
- now installs w/debugging symbols
- pkgname fixed (1.31->1.41)
rtcw.tar.gz
Description: Binary data
On Wed, Aug 18, 2010 at 08:09:12PM -0700, Jolan Luff wrote:
> Here's a new version of the port.
>
> - sound now works (tested w/azalia)
> - now installs w/debugging symbols
> - pkgname fixed (1.31->1.41)
Another revision. Crashing on dying appears to be fixed.
I'll probably make it respect CC/C
On Thursday 19 August 2010 12:34:24 pm Jolan Luff wrote:
> On Wed, Aug 18, 2010 at 08:09:12PM -0700, Jolan Luff wrote:
> > Here's a new version of the port.
> >
> > - sound now works (tested w/azalia)
> > - now installs w/debugging symbols
> > - pkgname fixed (1.31->1.41)
>
> Another revision. Cra
On Thu, Aug 19, 2010 at 03:46:30PM +0200, Sebastian Reitenbach wrote:
> Haven't tried yet to run this version, but I think you should probably use
> INSTALL_PROGRAM in the do-install step.
I purposely changed it from INSTALL_PROGRAM so the debugging symbols
don't get stripped. I'll change it back
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