return to castle wolfenstein port

2010-08-15 Thread Jolan Luff
Here's a quick and dirty port of return to castle wolfenstein which was just open sourced a few days ago. It's i386 only right now due to the codebase. There's a few problems that I've noticed so far: - the game uses oss for sound but it doesn't work for some reason. seems to be related to eit

Re: return to castle wolfenstein port

2010-08-19 Thread Antti Harri
On Thursday 19 August 2010 20:55:50 Jolan Luff wrote: > On Thu, Aug 19, 2010 at 03:46:30PM +0200, Sebastian Reitenbach wrote: > > Haven't tried yet to run this version, but I think you should probably > > use INSTALL_PROGRAM in the do-install step. > > I purposely changed it from INSTALL_PROGRAM so

Re: return to castle wolfenstein port

2010-08-19 Thread Jolan Luff
On Thu, Aug 19, 2010 at 09:32:14PM +0300, Antti Harri wrote: > On Thursday 19 August 2010 20:55:50 Jolan Luff wrote: > > On Thu, Aug 19, 2010 at 03:46:30PM +0200, Sebastian Reitenbach wrote: > > > Haven't tried yet to run this version, but I think you should probably > > > use INSTALL_PROGRAM in th

Re: return to castle wolfenstein port

2010-08-19 Thread Stuart Henderson
On 2010/08/19 15:46, Sebastian Reitenbach wrote: > Also I am not sure whether the SHARED_ONLY is superfluous since its only for > i386 anyways. it's not superfluous.

Re: return to castle wolfenstein port

2010-08-19 Thread Sebastian Reitenbach
On Thursday 19 August 2010 08:55:21 pm Jolan Luff wrote: > On Thu, Aug 19, 2010 at 09:32:14PM +0300, Antti Harri wrote: > > On Thursday 19 August 2010 20:55:50 Jolan Luff wrote: > > > On Thu, Aug 19, 2010 at 03:46:30PM +0200, Sebastian Reitenbach wrote: > > > > Haven't tried yet to run this version

Re: return to castle wolfenstein port

2010-08-20 Thread Ryan Freeman
Excerpts from Jolan Luff's message of Thu Aug 19 03:34:24 -0700 2010: > On Wed, Aug 18, 2010 at 08:09:12PM -0700, Jolan Luff wrote: > > Here's a new version of the port. > > > > - sound now works (tested w/azalia) > > - now installs w/debugging symbols > > - pkgname fixed (1.31->1.41) > > Another

Re: return to castle wolfenstein port

2010-08-20 Thread Jolan Luff
On Fri, Aug 20, 2010 at 01:29:30AM -0700, Ryan Freeman wrote: > btw have you already started on any ports for the enemy territory src > archive yet? if not i was thinking of applying some of your hard > work here to that and see if we can't have both I haven't looked at it yet. I want to rework t

Re: return to castle wolfenstein port

2010-08-15 Thread Sebastian Reitenbach
Jolan Luff wrote: Here's a quick and dirty port of return to castle wolfenstein which was just open sourced a few days ago. It's i386 only right now due to the codebase. There's a few problems that I've noticed so far: - the game uses oss for sound but it doesn't work for some reason. seems

Re: return to castle wolfenstein port

2010-08-15 Thread Jacob Meuser
On Sun, Aug 15, 2010 at 12:41:40AM -0700, Jolan Luff wrote: > Here's a quick and dirty port of return to castle wolfenstein which > was just open sourced a few days ago. It's i386 only right now due > to the codebase. > > There's a few problems that I've noticed so far: > > - the game uses oss f

Re: return to castle wolfenstein port

2010-08-15 Thread Sebastian Reitenbach
Jolan Luff wrote: Here's a quick and dirty port of return to castle wolfenstein which was just open sourced a few days ago. It's i386 only right now due to the codebase. There's a few problems that I've noticed so far: - the game uses oss for sound but it doesn't work for some reason. seems

Re: return to castle wolfenstein port

2010-08-15 Thread Jacob Meuser
On Sun, Aug 15, 2010 at 04:24:51PM +0200, Sebastian Reitenbach wrote: > Jolan Luff wrote: > >Here's a quick and dirty port of return to castle wolfenstein which > >was just open sourced a few days ago. It's i386 only right now due > >to the codebase. > > > >There's a few problems that I've noticed

Re: return to castle wolfenstein port

2010-08-15 Thread Jolan Luff
On Sun, Aug 15, 2010 at 04:24:51PM +0200, Sebastian Reitenbach wrote: > Jolan Luff wrote: > It crashes on startup, it shortly switches to the 640x480 resolution, > screen goes blank, I see the mouse arrow, then it crashes. Its on my > libretto u100. Intel graphics card. I'm not totally sure wh

Re: return to castle wolfenstein port

2010-08-15 Thread Jolan Luff
On Sun, Aug 15, 2010 at 03:05:42PM +, Jacob Meuser wrote: > not looked at the code, but this looks like quake startup messages. > you can probably steal the sndio backend from games/quake. Thanks for the pointer. This is actually quake3-based but the sound code still looks mostly the same.

Re: return to castle wolfenstein port

2010-08-15 Thread Ryan Freeman
Excerpts from Jolan Luff's message of Sun Aug 15 12:06:52 -0700 2010: > On Sun, Aug 15, 2010 at 04:24:51PM +0200, Sebastian Reitenbach wrote: > > Jolan Luff wrote: > > It crashes on startup, it shortly switches to the 640x480 resolution, > > screen goes blank, I see the mouse arrow, then it crash

Re: return to castle wolfenstein port

2010-08-15 Thread Jacob Meuser
On Sun, Aug 15, 2010 at 12:10:22PM -0700, Jolan Luff wrote: > On Sun, Aug 15, 2010 at 03:05:42PM +, Jacob Meuser wrote: > > not looked at the code, but this looks like quake startup messages. > > you can probably steal the sndio backend from games/quake. > > Thanks for the pointer. This is ac

Re: return to castle wolfenstein port

2010-08-16 Thread Ryan Freeman
Excerpts from Sebastian Reitenbach's message of Sun Aug 15 07:24:51 -0700 2010: > Jolan Luff wrote: > > Here's a quick and dirty port of return to castle wolfenstein which > > was just open sourced a few days ago. It's i386 only right now due > > to the codebase. > > > > There's a few problems tha

Re: return to castle wolfenstein port

2010-08-18 Thread Sebastian Reitenbach
Ryan Freeman wrote: Excerpts from Sebastian Reitenbach's message of Sun Aug 15 07:24:51 -0700 2010: Jolan Luff wrote: Here's a quick and dirty port of return to castle wolfenstein which was just open sourced a few days ago. It's i386 only right now due to the codebase. There's a few p

Re: return to castle wolfenstein port

2010-08-18 Thread Jolan Luff
Here's a new version of the port. - sound now works (tested w/azalia) - now installs w/debugging symbols - pkgname fixed (1.31->1.41) rtcw.tar.gz Description: Binary data

Re: return to castle wolfenstein port

2010-08-19 Thread Jolan Luff
On Wed, Aug 18, 2010 at 08:09:12PM -0700, Jolan Luff wrote: > Here's a new version of the port. > > - sound now works (tested w/azalia) > - now installs w/debugging symbols > - pkgname fixed (1.31->1.41) Another revision. Crashing on dying appears to be fixed. I'll probably make it respect CC/C

Re: return to castle wolfenstein port

2010-08-19 Thread Sebastian Reitenbach
On Thursday 19 August 2010 12:34:24 pm Jolan Luff wrote: > On Wed, Aug 18, 2010 at 08:09:12PM -0700, Jolan Luff wrote: > > Here's a new version of the port. > > > > - sound now works (tested w/azalia) > > - now installs w/debugging symbols > > - pkgname fixed (1.31->1.41) > > Another revision. Cra

Re: return to castle wolfenstein port

2010-08-19 Thread Jolan Luff
On Thu, Aug 19, 2010 at 03:46:30PM +0200, Sebastian Reitenbach wrote: > Haven't tried yet to run this version, but I think you should probably use > INSTALL_PROGRAM in the do-install step. I purposely changed it from INSTALL_PROGRAM so the debugging symbols don't get stripped. I'll change it back