Re: [pygame] PyGame Runtime

2007-05-07 Thread Brian Fisher
On 5/7/07, Ethan Glasser-Camp <[EMAIL PROTECTED]> wrote: I think in the ultra-casual market, Pygame is going to forever lose to Flash. Flash games run straight from the browser with no download. I don't think we can beat that, at least not with a technology like the one proposed by Will McGugan.

RE: [pygame] PyGame Runtime

2007-05-07 Thread John Krukoff
> Ethan Glasser-Camp wrote: > I think in the ultra-casual market, Pygame is going to forever lose to > Flash. Flash games run straight from the browser with no download. I > don't think we can beat that, at least not with a technology like the > one proposed by Will McGugan. Do we want to try to un

Re: [pygame] PyGame Runtime

2007-05-07 Thread Ethan Glasser-Camp
Cameron Blackwood wrote: > How about "if you build it, they will come"? > > If someone _did_ gather and build a 100% stand alone > > python + pygame + opengl + openal + ogre + etc > > 'tree' for windows, mac and linux then I think you'd > find that a lot of people would start to use it in pr

Re: [pygame] PyGame Runtime

2007-05-07 Thread Cameron Blackwood
Hi, long time reader, first time caller... (well ok, second time :) James Paige writes: | | > On Tue, 8 May 2007, James Paige wrote: | > > | > > When packaging for Linux, you should NOT be trying to bundle in a copy | > > of python and pygame and all other dependencies. You should inste

Re: [pygame] PyGame Runtime

2007-05-07 Thread [EMAIL PROTECTED]
I don't know.. The drag and drop thing is nice and all, but it's pretty damn easy just to search for what you want in Synaptic, mark it, and click apply. . The whole central repository thing has advantages as well. What are the chances of getting malware from it ? It has to go through a screeni

Re: [pygame] PyGame Runtime

2007-05-07 Thread James Paige
On Tue, May 08, 2007 at 08:20:20AM +1000, Richard Jones wrote: > On Tue, 8 May 2007, James Paige wrote: > > Okay, I gotta step in here. Non-linux users should stop trying to impose > > a windows-style installation scheme on Linux users. > > > > rpm's debs' and ebuilds are all great systems. All thr

Re: [pygame] PyGame Runtime

2007-05-07 Thread Richard Jones
On Tue, 8 May 2007, James Paige wrote: > Okay, I gotta step in here. Non-linux users should stop trying to impose > a windows-style installation scheme on Linux users. > > rpm's debs' and ebuilds are all great systems. All three of them do > something really tremendously important that windows/mac

Re: [pygame] PyGame Runtime

2007-05-07 Thread Nathan
On 5/6/07, Greg Ewing <[EMAIL PROTECTED]> wrote: Will McGugan wrote: > I know installers aren't that difficult to create. I've used Inno-setup > myself, it's an excellent system - but its still a hurdle that most > PyGame coders don't want to tackle So maybe what we want is an extension of py2e

Re: [pygame] PyGame Runtime

2007-05-07 Thread Ian Clark
RE: James Paige Amen brother!

Re: [pygame] PyGame Runtime

2007-05-07 Thread James Paige
On Mon, May 07, 2007 at 01:50:03PM +1200, Greg Ewing wrote: > Nathan wrote: > >is there a comparable > >python packaging system that works for a good portion of Linux > >distributions? (I'm NOT talking about rpm's, ebuilds, etc.) > > Someone needs to get all the Linux distributors, > bang their h