hi,
I made the _movie test only run on linux so far, with the
test/_movie_tags.py file.
Just a note if you're testing on non-linux platforms and the tests
don't appear to run anymore.
cheers,
On Mon, Aug 17, 2009 at 11:54 PM, Tyler Laingtrinio...@gmail.com wrote:
strange, I put in if checks
Hi,
I'm trying to use py2exe and get the following error when wxwcuting
the exe file.
C:\Users\john\workspace\FlickrBackupTool\src\FlickrTagTool\FlickrTagTool.exe\lib\GameGUI.py:40:
RuntimeWarning: use font: MemoryLoadLibrary failed loading
pygame\font.pyd
(ImportError: MemoryLoadLibrary failed
On Tue, Aug 18, 2009 at 3:41 PM, Tyler Laingtrinio...@gmail.com wrote:
Thanks Rene, Lenard. I've committed a fix for the compile issues you sent me
lenard, it should work now, but let me know if it doesn't.
Rene, is the movie test set to interactive?
-Tyler
Hi,
I moved __movie_test.py into
Hi,
this post seems to have a solution to that problem:
http://blog.thadeusb.com/tag/memoryloadlibrary/
What dlls do you have in that directory? Are SDL.dll and SDL_ttf.dll
being copied?
cheers,
On Tue, Aug 18, 2009 at 3:25 PM, John Erikssonj...@arainyday.se wrote:
Hi,
I'm trying to use
Running at the same time? No. Unless there is a way to have multiple
separate SDL screens. Even then, it will be an issue as there is a global
struct used to record info in the sound module. Otherwise, everything else
can be instantiated per movie.
-Tyler
On Tue, Aug 18, 2009 at 7:55 AM, René
Hi Tyler,
The module now builds, but the _movie_test.py unit tests fail:
ERROR: MovieTypeTest.test_height
--
Traceback (most recent call last):
File
/home/lenard/.local/lib/python2.5/site-packages/pygame/tests/_movie_test.py,
On Tue, Aug 18, 2009 at 4:47 PM, Lenard Lindstromle...@telus.net wrote:
Hi Tyler,
The module now builds, but the _movie_test.py unit tests fail:
ERROR: MovieTypeTest.test_height
--
Traceback (most recent call last):
File
On Tue, Aug 18, 2009 at 4:22 PM, Tyler Laingtrinio...@gmail.com wrote:
Running at the same time? No. Unless there is a way to have multiple
separate SDL screens. Even then, it will be an issue as there is a global
struct used to record info in the sound module. Otherwise, everything else
can
Hi René,
My mistake. I didn't pay attention to the error. _movie.so was not event
built since the _movie entry is missing in Setup.in. I had to manually
enter it to Setup the last time, and that was clobbered when I reran
config.py.
Lenard
René Dudfield wrote:
On Tue, Aug 18, 2009 at
Ok, when I add
_movie src/_gsound.c src/_gmovie.c src/_gcommand.c src/gmovie.c $(SDL)
$(AVFORMAT) $(SWSCALE) $(MIXER) $(DEBUG)
to Setup I get these build errors:
building 'pygame._movie' extension
gcc -pthread -fno-strict-aliasing -DNDEBUG -g -fwrapv -O2 -Wall
-Wstrict-prototypes -fPIC
It could be. That, however, increases the coupling between the sound
subsystem and the movie module. If you want me to, I will, but I would need
to consider how best to make sure the sound subsystem can be replaced on
demand.
And then for separate movie screens, it would be entirely possible if
You don't have -l/usr/include actually. What I will do is add to the
directories searched, for the specific libraries to search in
/usr/include/ffmpeg /usr/include/relevant library name for if people
install from source. Does that sound like a good solution?
-Tyler
On Tue, Aug 18, 2009 at 9:03
Hey René,
I've just fixed the first issue (the config script was choking because
I had split the source files in Setup.in amongst different lines). The
FreeType module now won't compile if the required libraries cannot be
found.
Now, how would we go about installing FreeType on the buildbot?
In terms of getting the build bots building,
For windows, all dependencies the build bot uses need to be included in
pygame's prebuilt dependencies package for both visual c runtimes, and when
there is an updated prebuilt dependencies package, I'll copy it over so the
windows buildbots will use
Hi Tyler,
/usr/include is included in the default header search paths. What is
installed is /usr/include/ffmpeg/avformat.h, not
/usr/include/ffmpeg/libavformat/avformat.h. This may be a quirk of the
Debian dev package and not the general case.
Lenard
Tyler Laing wrote:
You don't have
Hi Brian, Vicent,
The freetype2 library is already a part of the prebuilts as a separate
dll for use by SDL_tff. What is missing from the prebuilts are the
headers. When I add those the module compiles and passes its unit tests
for Python 2.5. I will put together a zip file for Python 2.5 to
Does debian have a unique compile time flag I can use?
-Tyler
On Tue, Aug 18, 2009 at 12:09 PM, Lenard Lindstrom le...@telus.net wrote:
Hi Tyler,
/usr/include is included in the default header search paths. What is
installed is /usr/include/ffmpeg/avformat.h, not
hehe... oops. Thanks!
From: RB[0] roeb...@gmail.com
To: pygame-users@seul.org
Sent: Monday, August 17, 2009 9:37:47 PM
Subject: Re: [pygame] mouse.get_pos()?
Make sure you are pumping the event queue, either with pygame.event.get or
pygame.event.pump
On
Hi,
No, I don't see any Debian specific predefined compiler macros. ffmpeg
library information is available through pkg-config.
Lenard
Tyler Laing wrote:
Does debian have a unique compile time flag I can use?
-Tyler
On Tue, Aug 18, 2009 at 12:09 PM, Lenard Lindstrom le...@telus.net
Hi,
I found a solution. I had to copy the following DLL's manualy:
SDL_ttf.dll
libfreetype-6.dll
Why arn't those included automaticly?
Is there a way of telling py2exe to include those?
Best Regards
/John Eriksson
2009/8/18 René Dudfield ren...@gmail.com:
Hi,
this post seems to have a
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