Re: [pygame] moving a filled circle from top to bottom

2010-09-29 Thread kevin hayes
Thanks for your reply! On Wed, Sep 29, 2010 at 9:49 PM, B W wrote: > Hi, Kevin. > > You already created the example. :) Just replace the few lines in your > __init__ method. > > Note that this is not a "better" way of doing it. It's just an approach > that I find easier to work with when computi

Re: [pygame] moving a filled circle from top to bottom

2010-09-29 Thread B W
Hi, Kevin. You already created the example. :) Just replace the few lines in your __init__ method. Note that this is not a "better" way of doing it. It's just an approach that I find easier to work with when computing your graphics, i.e. "procedural" graphics. When you load your graphics from an

Re: [pygame] moving a filled circle from top to bottom

2010-09-29 Thread kevin hayes
Hey...my apologies for taking so long to get back to you, I was staying at a friend's house for a couple of days. I honestly don't understand your email. Maybe you could give me a small example...if you wish. On Mon, Sep 27, 2010 at 9:00 PM, B W wrote: > Changing the order might help with proced

Re: [pygame] Opinions on the status of GUI libraries

2010-09-29 Thread Thiago Chaves
Boy, and do many of them need contributions. =P At the moment I can't keep stacking projects on top of my real priorities, but I can guess queue "contribute to some Pygame GUI library". -Thiago On Wed, Sep 29, 2010 at 5:34 AM, Leif Theden wrote: > Well, the beauty of OSS is that you can make a

Re: [pygame] Faster OBJ loader

2010-09-29 Thread René Dudfield
ps. if the obj has multiple objects using the same textures/materials, then only loading that material once and sharing it can give big speedups. Not generally the case in simple single models, but more so if it is a really big scene.