Thanks for your reply!
On Wed, Sep 29, 2010 at 9:49 PM, B W wrote:
> Hi, Kevin.
>
> You already created the example. :) Just replace the few lines in your
> __init__ method.
>
> Note that this is not a "better" way of doing it. It's just an approach
> that I find easier to work with when computi
Hi, Kevin.
You already created the example. :) Just replace the few lines in your
__init__ method.
Note that this is not a "better" way of doing it. It's just an approach that
I find easier to work with when computing your graphics, i.e. "procedural"
graphics.
When you load your graphics from an
Hey...my apologies for taking so long to get back to you, I was staying at a
friend's house for a couple of days. I honestly don't understand your email.
Maybe you could give me a small example...if you wish.
On Mon, Sep 27, 2010 at 9:00 PM, B W wrote:
> Changing the order might help with proced
Boy, and do many of them need contributions. =P
At the moment I can't keep stacking projects on top of my real priorities,
but I can guess queue "contribute to some Pygame GUI library".
-Thiago
On Wed, Sep 29, 2010 at 5:34 AM, Leif Theden wrote:
> Well, the beauty of OSS is that you can make a
ps. if the obj has multiple objects using the same textures/materials, then
only loading that material once and sharing it can give big speedups. Not
generally the case in simple single models, but more so if it is a really
big scene.